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Destiny 2

Discuss all things Destiny 2.
8/22/2021 7:46:33 PM
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Is there any better way to say you don't value a player's time than with the current power system?

The link provided links to my full analysis, since there is a limit to how many characters you can post on here. As a result, I will just take snip-its from the post to give an idea of what it is about. I get it, you want to constantly give players something to do. But this is NOT the right way to do it. The way the current system is designed is clearly designed with a lack of content in mind and intended to just get players to keep playing. It creates an artificial goal on top of the RNG drops, and I foresee that it will get old really quickly and will drive me (and others, particularly potential new players) away from the game. At this point in time, it's what's keeping me from spending money on the game. The power system demands a lot of endless dedication, making the player grind just to keep up with everyone else and the updated power value strikes and missions while leaving them feeling empty, as if they haven't gotten any more powerful but just accomplished a chore to get the privilege to access certain aspects of the game. This might be fine for those who dedicate their lives to just playing Destiny 2, but for the casual player, this is a nightmare. And as someone who doesn't choose one game to dedicate their life to, I not only feel left out but unwelcome. They restrict grandmaster nightfalls behind a power level that updates every season. This means it relies on players grinding to get access to it, rather than proving they are competent. Rather than proving they are experienced at the game and earning the right to participate in challenging aspects of the game, it instead becomes a grind-fest for the privilege to experience what the game has to offer, because you have been a good enough pet to do your grinding and weeklies. Usually, power values are used as a means to show someone is experienced and has played the game enough to know what to do. The thing is this game uses it in this context, but constantly updates it, not because there's anything new to learn but because it just wants you to play more. This doesn't make me feel confident in the game, as it values this awfully implemented power scale to keep players hooked rather than more honest aspects of the game, such as, you know, the game being fun? But things like this make the game less fun. You can get by without god-rolls, and once the player figures out what weapons to upgrade and masterwork with no help from the game, you can grind for materials to upgrade a weapon... I wouldn't say in the best, most player-friendly way, but still decently well and it's still much more acceptable than how the power system functions. Grinding power levels is boring, and it's actually pushing me away from the game, rather than inflating my playtime like they intended it to do. When I play a game, I expect it to respect my time. Especially if it expects me to spend money on it. I can't imagine grinding to a new power cap every season, it must be the most boring part of the entire game. I've looked into this, and the most common opposition I have read against removing the power level or reworking it is "it's literally an MMO it NEEDS to have numbers go up." I'm not going to deny that there are some people out there that all you need to do to satisfy them is to make a number increase, and for the most part it is a valid game feature that should be considered. But not here, not in this situation. It's literally just a time sink, which also affects how players perform by influencing their damage and such and locking content so you feel obligated to get it, so it's not just a status thing. So you couldn't ignore the number even if you wanted to. Either way, for those who somehow think this number is important, does this feature really mean that much to you, that you're willing to drive away new and old players alike just to see some number go up? I've already mentioned that out of everything that's wrong with the game, this is the thing that convinces me I'm not going to stick around with it for much longer, and I have no doubt that countless other people think the same way. TL:DR: The current power system serves no function other than to artificially inflate playtime, but for casual players, it is an unpleasant experience and detracts from the rest of the game. It'd be one thing to grind once, or even if the grinding wasn't that bad and tedious and didn't require that much dedication (Less dedication than what was required before doesn't mean the current amount isn't tedious for casual players.) But as it currently stands, it's poo-poo. Thank you for reading.

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  • raising power levels is super easy. you type a thesis with a link to find even more entitled crap. all games inflate game time in some fashion. max level is for those who have the time to invest and play those activities which need it. those who do not have the time to invest have no need for max power. the system isn't perfect by any means, but there is little room left of dumbing it down before it's pointless to play by anyone, casual or hardcore. no game, game company, or devs need to respect your time. it's your time. be realistic on the time you can invest vs goals you want to reach. these people just provide a piece of entertainment that you choose to participate in. you can never expect the same return as a part timer that a person fully invested will get, EVER. nor are you owed it.

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