As stated in the title, the idea of it is fantastic, but it needs some tweaking. Making it necessary to unlock a certain amount to move on to the next column has to go. Being only able to unlock 12 mods has to go. Needing to reset the whole mod table to equip ONE mod, has to go. Ideas:
1. If you are adamant about only letting us unlock 12, let those 12 be on a toggle. Or rather, cap or no cap, let the individual mods be on a toggle period.
2. What's wrong with being able to unlock the entire table of mods? Obviously not right away, but for someone who consistently gets to like rank 200+ on the season pass from just normal play, let me eventually be able to earn the ability to use all the mods. The energy restrictions are still there, and the ones that are busted (oppressive darkness, breach and clear, etc.) will still be busted on their own no matter what. Besides that, those powerful mods have insanely high costs anyways. If I'm eventually going to get to +22 power and beyond, let me be able to experiment with ALL the mods. Being able to use all the mods wont people play the game less, it will likely make people play MORE.
3. Have the unlocking of the columns be tied to actually leveling up, not the amount of mods we unlock from each column. And on that note, don't make it some stupid high requirement to have access to the whole table. By rank 5 or so, the whole table should be available to choose from. You may not have the points to unlock all the mods you want, but at least you don't have to spend points unlocking mods you won't use JUST to progress towards the end of the table.
I think these quality of life changes to the artifact system would make people engage a bit more with the artifacts and not just beeline for the most useful ones.
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