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8/7/2021 2:59:45 AM
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  • Yes!

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  • Do you decide the potency of weapons/abilities?

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  • Nope you do 1-9999 limit

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  • So it's split between all assets?

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  • 100 points for stats, and each individual weapon can have a potency up to 1-9999, and any abilities are either the same potency or some sort of modifying factor.

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  • Edited by Slayer of Worms: 8/7/2021 3:28:22 AM
    I meant I can't make them all 9999, except in total. Sorry, so much to understand.

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  • sure you could :D

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  • NAME: Jack STATS Point Pool: 100 STR(ength):10 AGI(lity): 20 ALE(rtness)20 INT(elligence):20 WIL(lpower): 20 VIT(ality): 10 Wepons: Multitool: A multipurpose firearm developed to be compatible with numerous mods. Features a precision mode, shotgun mode, and automatic mode, the latter being the least accurate. (2000) Sword: A rather futuristic blade which can be charged with electricity. Good for prickly situations. (1000) Launcher Attachment: Capable of firing grenades or cannon blasts from the Multitool. Not for close quarters use. (3000) Abilities: Jetpack: Flight system that can provide an advantage in combat, or merely escaping it. (2000) Nanites: These can be used to heal Jack or others, though they will erode enemies who touch his blood. They simply flow around his bloodstream. (1999) CLOTHING/GEAR HEAD: A solid metal helmet with a HUD and Scanner. It provides full coverage of his head. HANDS/ARMS: Shoulder plate and gloves, connected with several layers of cloth and other things. Improvised? TORSO: Chest and back plates, decently solid. LEGS: His most mismatched feature, improvised leg plating repaired with the armor of vanquished foes. FEET: Solid boots, nothing terribly fancy except for otherworld elements. Jack fights for people and whatever he believes is right, and occasionally uses questionable means to do so. Do I get a companion?

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