Admittedly, I have couple-dozen sunset weapons that I will never delete because they are:
a) Particular favorites.
b) Things that I still might like to use without any downside whatsoever in regular crucible.
c) Are completely, utterly unobtainable currently (and may NEVER come back) and cannot be pulled from collections.
d) All of the above.
That said, [u][b]HOLY SHIT[/b][/u] there is not enough space for people who play the game fully and like having as "complete" and varied of an arsenal as possible as is afforded by what is currently available throughout the game.
And me deleting a handful of "useless" old weapons does not make a dramatic difference to that fact.
It's going to be major pain by the time the next expansion comes out, where it's a constant cycle of having to delete an old thing every time you get a new thing. And that -blam!-ING [b]SUCKS.[/b]
And a big part of wanting to keep stuff is that things are NOT available to be farmed in perpetuity and even if they were, the RNG is so shitty, with no recourse to save or recover rolls, anytime you delete something you [i]might[/i] want, it might be a roll that you never get again, or only at a great expense of time spent.
They need to either drastically overhaul the way items are handled in Destiny or give us some more -blam!-ing space after 3 -blam!-ing years.
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You seem to "forget" a few more reasons why the vault is bursting with 3 characters. We have mods that only works on certain armor (like raid), but in addition there's mods who are limited to certain elements on specific armor types. Add triumphs that require you to do stuff with seasonal/raid armor/weapons... People seem to think that sunset=useless, when in fact both crucible, strikes.. (lots of activities) has the same level as the lowest sunset weapons. Some of the weapons can even be infused beyond 1100. A lot of my sunset weapons are long time favorites and they're counters has a whole bunch of kills each. Destiny promotes hoarding, but gives you a shed to store stuff you can't reaquire, in addition to the amount of specific armor required if you play the whole game.
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A very fair point on the armor. I just don't have any sunset armor and armor is more generic so I didn't mention it. I kept enough season 10/11 armor that can take absolutely every mod in the game EXCEPT for DSC and VoG mods (including Last Wish and GoS) that I'm good on those. DSC raid mods are pretty much [i]completely[/i] unnecessary though. VoG mods are also pretty unnecessary unless you are trying to do low-man stuff. I guess we'll have to see how "hard" the Master version is though. Also, there are still reliable sources for season 11/12/13/14 stamp armor if you want to farm it still. Not being able to keep weapons is what really bugs me, because I am much pickier about rolls. You can "make it work" with "ok" armor, sure maybe you lose a tier or two, but it still has the basic functionality. Weapons are much more unique, their performance is much more dependent on their rolls and it's harder to get "god" rolls, because they either have what you want... or they don't.