I find it interesting that every time someone makes a suggestion that has ZERO impact on gameplay that there are always people against it no matter what.
WHY THE F DOES IT MATTER IF WE CAN STORE MORE GEAR????
EDIT: So, several responses from people who appear to have no experience as a software engineer. That's fine, you are free to have an opinion and even share it here. Just be "smart" about it and stop trying to pass off your thoughts and opinions as facts. It's better to stay silent and be thought a fool than to open your mouth and remove all doubt.
That said, my original comment was focused towards the actual gameplay itself. It's not like an increased vault size would break PvP causing mercy matches and certain subclasses/weapons to be OP. Increased vault space would not make Grandmaster Nightfalls easier. Do you get my point?
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[quote]I find it interesting that every time someone makes a suggestion that has ZERO impact on gameplay that there are always people against it no matter what.[/quote] So having to remove content and possible accounts to allow people to hoard a 532nd copy of the same gun has no impact? Okay. [quote]WHY THE F DOES IT MATTER IF WE CAN STORE MORE GEAR????[/quote] Just remember what you said here, we'll be coming back to it. [quote]EDIT: So, several responses from people who appear to have no experience as a software engineer. That's fine, you are free to have an opinion and even share it here. [/quote] Apparently I am awesome enough to count as "several responses from people." However, if you're going to say that it's okay to share an opinion here, don't you think that your next line is being a bit of a hypocrite? [quote]Just be "smart" about it and stop trying to pass off your thoughts and opinions as facts.[/quote] I stated that I myself haven't coded a single thing, but I frequently talk with someone who does code [i]for gaming[/i]. That's not trying to pass my[i] thoughts[/i] and [i]opinions[/i] off as facts. That's me passing the [u]facts[/u] of what I've been told from someone who has done what you admit that you haven't. [quote] It's better to stay silent and be thought a fool than to open your mouth and remove all doubt. [/quote] So I guess the part about feeling free to share our thoughts is a load of wash. Nice to know that you're being consistent in your posts. [spoiler]NOT[/spoiler] [quote]That said, my original comment was focused towards the actual gameplay itself. It's not like an increased vault size would break PvP causing mercy matches and certain subclasses/weapons to be OP. Increased vault space would not make Grandmaster Nightfalls easier. Do you get my point?[/quote] So having to remove content to allow you and thousands of other players to have more vault space doesn't affect gameplay? Tell that to the folks who are complaining about removed pvp maps. Then there's the weapons/armor/ strikes/ raids that are gone. Sorry pve players, you can't go back and try for that raid challenge/exotic/etc. because little timmy needed another slot space so he could have a 567th roll on his bottom dollar. If your point was to try and browbeat other people and call them stupid for disagreeing with you, congrats. You made it. Now enjoy being reported and muted.
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Wow you can't be anymore wrong , it's not even funny.
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[quote]Wow you can't be anymore wrong , it's not even funny.[/quote] Oh thank you, I've seen the error of my ways! I shall repent! 🤣
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The problem is that it does have an impact on gameplay. -Coding -File size Part of the reason that it took so long for us to get more vault space from the original 20/20/20 was that if they coded it incorrectly (Which Bungie has done from time to time) then your entire vault gets the number upgrade, but the content goes bye bye. Then there's the file size. Let's say you've got 1k slots in the vault, and they're now full. Well remember what Bungie said when they removed locations? The game was getting too big and required too much to keep it from breaking with the new content. So imagine what happens if everyone has 1k slots in their vault. We get right back to the size of the game that it was and we've still got people complaining that 1k isn't enough. I've been playing since the D1 beta, so I know from experience just how -blam!- the coding can be.
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Based on your comment I assume you are NOT a software developer.
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[quote]Based on your comment I assume you are NOT a software developer.[/quote] Right back atcha. I'm not a software engineer/developer, but I know at least one person who is. The things he's told me are what I base my statements on. I also based my response on your original post which showed me that you know little to nothing about the subject yourself.
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I actually have been a software developer for almost 20 years now working of many client/server based applications both web and mobile based, so I do have some experience and knowledge about what I am talking about. I don't have game development experience, but general design patterns and client server architecture should not be that drastically different at its core. You say that vault size impacts the game'e file size. It can all but guarantee that it doesn't, other than a minimal change to a local database size (or whatever local persistent storage they are using). We are talking a few MB at most in a game over 15 GB (if I remember correctly). ALL image assets to render your vault items are baked into game. Also, its not like if you have 10 Hawkmoons in your vault that there are 10 Hawkmoon images for rendering your vault thus increasing its size. There is 1 that is loaded and then displayed in several locations in the UI. Technically the image is made up of layers (background, item, masterwork fade) but even those are single images that are displayed in several locations (look up flyweight pattern). If anything related to inventory is going to bloat the game size its the actual number of possible items since they all need a visual asset. Hardware/Platform constraints would have a greater impact in how many vault items you can have. This is because there are memory limitations and likely limitations on loading that data into memory. It could even just be that Bungie has a "business requirement" to simply restrict the players storage capacity to force them to not to be able to keep everything.
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100 guns for 1 person in their servers could be 5 MBs but then you take into account how many people play and you get to see the problem arise.
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While it's true that each person's individual vault might not be the largest, let us start adding in a few factors. With sunsetting gone, there's no reason to get rid of older weapons/armor. So if we increase everyone's vault size with an ever growing number then eventually you get larger and larger file sizes. That's just the active players. What happens when the inactive players with enough junk in their vaults start accumulating? Eventually we get to a point where the vault size of everyone's players will rival the file size of an expansion. Ever remember having an 8gb hard drive and think to yourself, "I'll never fill this up." It's the same thing here.
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A change like this can have a dramatic background effect on the game. Its more items and rolls saved into the vault per character. This could cause issues with backing up character data and lets be honest, you don’t use over 2 thirds of the stuff you stuff into your vault.
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I would be extremely surprised if the payload sent back and forth to keep character data in sync is of any concern. They are likely doing a full sync when you log in and then only managing what changes while you play. I assume that the game maintains an open socket(s) to their server(s) and are constantly just sending back and forth what changes. It doesn't really make sense to do it differently, but who knows how it's really done. As for using the vaulted gear... depends on meta changes and if I want to knock out multiple bounties at a time... such as get arc kills in strikes along with get pulse rifle kills in strikes. Sometimes I just like to change things up and run something different.
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Stop making sense man (people with actual brains are not welcome here) Just let it go 🥴
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Says you who plays on one character.
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Edited by JasperGTR: 6/19/2021 6:23:18 PM[quote]Says you who plays on one character.[/quote] How does playing on one character void of a video game someone's knowledge of programming? Some of the most brilliant programmers I've worked with never played video games (console or otherwise). While many do play, but not all. I have 12 profiles, and at one point have played on all of them. Does that imply my opinion or knowledge of vault sizes means any more or less than anyone else's? I personally do not. But ignorant folks such as yourself may think otherwise.
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No high IQ detected in either responses. I responded to not using 2/3 of stuff you put into your vault. If the quotations didn’t process I really don’t care.
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[quote]... I responded to not using 2/3 of stuff you put into your vault. If the quotations didn’t process I really don’t care.[/quote] I'll leave the IQ comment aside, as it seems you are too inadequate to make such a discovery. Are you projecting this "belief" that players either only use 1/3 or 2/3 of items stored in a vault? I hope my quotations processed, so you'd see I'm willing to discuss what you believe, because I'm already 100% certain that you are factually incorrect. But we can discuss what you believe if it makes you feel better.
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Feel better comment aside, I responded to somebody’s comment about not using most things in the vault. Now, who are you exactly to question my judgement? Re-read your first sentence, too inadequate. Too inadequate for what? It’s like saying hello to somebody without actually acknowledging their existence.
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Edited by JasperGTR: 6/19/2021 10:21:21 PMBesides - I play using over 36 gaurdians... How many do you have? 3? Pathetic. My opinion is 12 times better than yours.
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Because people love to argue. They breed toxicity and negativity no matter if it makes sense or not. It could be the best thing ever and someone will always act like they hate the idea just for the sake of being able to hide behind their keyboard and act like an idiot even if it doesn't affect them.
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There is no reason do disagree with more vault space. If you can think of a reason to NOT have more vault space your IQ is that of a tomato.
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Server performance
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[quote]Server performance[/quote] I will disagree. Space and remote server/database cataloguing do not equate to server performance. If you have one or more bank accounts, does your app take longer to start up based on the balance you have? May I ask how you reached the correlation of data storage vs performance, if the information used is not continuously being checked or updated? Unless you're suggesting that a paging file that a console and/or PC uses for Destiny actually runs on Bungie servers?? That would be strange, but I'm interested in your reply about how those are direct correlations.
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My understanding is data storage impacts the experience for the user when it reaches a certain point. Beyond that I don't know. Like I said in another post, I think it was this thread, I am not an expert on this stuff.
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[quote]My understanding is data storage impacts the experience for the user when it reaches a certain point. Beyond that I don't know. Like I said in another post, I think it was this thread, I am not an expert on this stuff.[/quote] That's cool. And you're right that data storage could impact at some point. I believe the confusion lies around HOW much data is needed, and WHERE is each object stored (user profile is not kept local - but map data is etc...). BUT - in my replies, I use the words "could" or "should" because quite frankly, it isn't my code, so I can't say what Bungie does, but I've been around long enough to know that Bungie's engine is extremely inefficient - seems like they didn't plan this game beyond D1 on previous gen consoles. I believe that if they did, items like collections would have been wonderful, if they have catalogued each gun, each piece of armor, by stat combination with certain bit flags to keep profile sizes low, and could literally introduce bit flags for vault space. A user could have 10,000,000 items and still not take up more than 8MB. But that, of course depends on how those items are caralogued. So for the databases I've written, this is quite a simple task, but it does depend on how the items are recognized (e.g. how the item is identified internally, distinguishing one from another) and where they are stored. So while it's possible to have guardians with 1,000,000 items still taking up less than 80MB, I do believe that Bungie has designed user data so inefficiently, that would be an impossible task, unless they reengineer the game design, which isn't feasible (in my opinion). But it is a knock on how this game was so poorly managed from a few years back. The mismanagement of this game design is a little too obvious. It appears there are really creative minds at work, and talented writers, but the management is so absurd it leaves is scratching our heads. I hope the future of this franchise experiences much better management decisions, so we (the players) don't have to weigh positives and negatives.
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I'm willing to bet that vault storage has [i]the least[/i] impact on server performance in this game and that even if you were to triple it, you still wouldn't see a notable difference...