I have an idea. What if instead of having the current primary, special and heavy system or the old double primary system, we had a mix of both? The way it would work is:
- The player always has two primary weapons.
- The player has acess to special weapons.
- The player has acess to heavy weapons.
- Heavy ammo works the same way it does now but only spawns [b]once[/b] during a match.
-[b] Special ammo spawns from crates[/b]. There would be 3 creates in a map and would spawn 2 or 3 times
during the match at different times. [b]Each box would give 1 or 2 ammo depending on the weapon
type and archetype[/b] (rapid fire shotguns would get 2 while agressive frame shotgun s would only get 1). When using a scavenger mod, it would increase the ammo that each crate gives
by 1 and [b]mods can't stack with each other in pvp[/b].
- The player loses heavy ammo when killed.
- [b]The player does not spawn with special ammo[/b].
- [b]The player does not lose special ammo when killed[/b].
English
-
they could makes scavs not work and special only drops from primary kills or we could go back to double primary as it was actually balanced.
-
D1 did something similar. People camped near special ammo crates. Not fun.