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5/4/2021 2:59:06 PM
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Suggestion: Create a "Tier System" in Trials

So, we are all well aware of various critiques regarding the state of Trials of Osiris. I believe that, at its core, the gametype is fun and functional as high-end competitive play. That said, the barrier to access is, in my opinion, too high. We can argue whether this is due to cheats, carries, skill gaps, or whatever until we're blue in the face, but ultimately that's all moot. My proposal? A tier system. Create a system that resets weekly with multiple matchmaking pools or tiers. For example: everybody starts in tier 1 each week. Once a person earns a flawless for the week, they are bumped up into the tier 2 group. After that, they remain in tier 2 until the weekly reset or until they achieve their third flawless, at which point they're moved into tier 3. Same thing here, with tier 3 lasting until 5 flawless tickets, tier 4 lasting until 7, and tier 5 for anything above that. A setup like this would temporarily reduce the overall population in a given tier, but it would encourage many more players to enter the pool over time and actually try to play. You could also add unique seasonal "trials tier emblems" which are earned when you hit a certain tier to give the sweatiest of players something special to earn. If that isn't incentive enough, you could also add an extra adept weapon drop each time a player hits a new tier. So on the first flawless card, you get one adept drop. Upon completion of your third, you get two. On the fifth, three, and seventh, four. This would (I think) give incentive to top end players while allowing less skilled players to still achieve something, but I don't think it would devalue the rewards much overall. I'm entirely open to legitimate critiques here, but I really don't see why this wouldn't be a good idea. It would even have the added bonus of pushing cheaters up the list to where they are consistently playing other cheaters or ultra sweats who can still punish them, leaving the majority of players feeling more satisfied at the end of the weekly trials session. The key to trials is balancing rewards and effort with population, and I believe such a system would effectively remediate the population issues while insulating the feeling of achievement.

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  • It would take forever to find a match ... the Trials population is already down 70% last I checked, we don't need to add more barriers for players, in the name of reducing barriers. And before you say it, the population is down because of cheaters yes but I'd argue it's mostly the bad loot and design.

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      Come Monday the flawless chest would be meaningless. Your idea devalues the flawless chest and simultaneously splits the playerbase into many smaller pieces, which will result in the same issues we have now but worse. The people that can't go flawless now will eventually go flawless once in your system, and then what? Never be able to get it in tier 2. So they'll leave. And don't say they won't. They left this version of Trials once already for the same reason. The people who have to work really hard flawless now will get it once and then maybe not get it at all again, because the group in the above paragraph isn't in tier 2 yet or they've left. So the odds of them going flawless a second time are even less than they are now, as the only people in tier 2 by that point are much better than them. Odds are they would get punished in your system more then they are in the current one. The people who currently farm the chest will keep doing that. Your system also makes doing a recov a joke. Your system only benefits the players that can't go flawless now. That is a huge flaw. Anyone who upvotes this is naive. So no. Terrible idea. We're supposed to be getting players together in Trials; not splitting them up.

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      • I'm of the opinion that there should be exactly three tiers. Everyone starts in Tier 1 each season, going flawless moves you up to Tier 3 until the weekly reset, and if you've ever been in Tier 3 during a season, you start each weekend in Tier 2 and move back up to Tier 3 upon going flawless again. The intent here is that going flawless to begin with gets slightly easier each week as more players go flawless and get moved out of Tier 1, leaving the players they beat behind. Add some cosmetic goodies and triumphs that can only be obtained by playing Tier 3 cards and you're good to go.

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        • or better idea have it so you don't face a flawless team that weekend ie: set it up to where non flawless players can face other non flawless players and flawless face flawless

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        • The steamers and good players would cry they have to play good players and streamers

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          • anything. Anything to keep the same team who's names I can't read because they are in a foreign language from matching against me FOUR TIMES.

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          • This is an idea and it could be feasible if the rewards for climbing ranks are very and I mean very desirable, to keep the upper echelons of the flawless tiers populated. Otherwise, flawless will be a one and done deal and skill will be punished. Can you imagine the matchmaking times and latency for a tier 3 flawless for example? It's already bad now for late card games.

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          • Honestly? I feel like this would work out fairly well. The only other thing to worry about would be recovs or alt accounts for people wanting to just curb stomb the blueberries.

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          • Edited by Erasmus_Gray: 5/4/2021 6:58:57 PM
            Easier fix: Cards cannot be reset until you’ve lost three times to prevent people from winning one match and then resetting in order to farm tokens more easily. Allow high roll armor to have a chance of dropping for match completions and eliminate it from the three win five win and flawless rewards. Most people want guns anyway. Give players who have been flawless a certain number of times the option of joining a more exclusive tournament. Or incentivize them the same way that raid teams are incentivized in some sort of once a season tournament. Good teams need to have recognition but should not be forced into a separate bracket. Increase tokens to one token for completing (not quitting) a match and two for winning. [spoiler]I say this as someone who rarely gets past 4 to 5 wins on a card.[/spoiler]

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            • https://destinytracker.com/destiny-2/pgcr/8274833030 One person 150 flawless. One 140 flawless. One number 4 in the world for Trials with 192 flawless. Yet other team is............. Trials is so broken that these types of games that should never be matched is normal cause Bungie openly admitted they made matchmaking ONLY care about wins on a card. Skill. Times flawless. Elo. All of it is not a factor. Trials sucks.

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            • Wouldn’t matter.... tier 1 would be full of same good players.... just on recov accounts

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              • The whole “when [blank] goes flawless make them face flawless players” idea does not work for 1 reason. You face cheaters/recovs playing trials and that is what you complain about and the major misconception that you all have is that Hackers go flawless multiple times in a week (not true) they do it once then stop. Recovs are paid to do carries on accounts so once one account is done they move to another account that hasnt been flawless yet. All this “ranking flawless” system does is hurt YOU or players who work hard to grind trials as once you go flawless good luck getting flawless again you will be playing only sweats, and will become the cannon fodder of the people in that tier. And the system we have now is good its major problem is that it relies on there being aton of players in Trials, which there isn’t so it forces people to face players who have more wins because there isn’t enough at your current win. The system you ask for would still have same issue because what happens at the top? will the same two teams compete constantly at the top? Its just gonna have the same issues just much worse as you are punishing now the players who do well. The thing that must be fixed is incentives to trials, actual legal battles with services (they are extremely easy to locate i will expand on why bungie does this later), and purchasing a anti-cheat like Battle-Eye instead of making a home-made one like they are doing. Bungie doesn’t purse these hack services and carry services because they pursue maximum profit, this article will help show that as they received money from the lawsuit https://www.eurogamer.net/amp/2021-01-11-riot-and-bungie-join-forces-to-tackle-destiny-2-and-valorant-cheat-makers-in-new-lawsuit

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              • We'll call it... [b][i]Meowmeowbeenz...[/i][/b]

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              • I imagine it’s a mix of: 1. Player base not big enough 2. Would make it increasingly sweaty up the tiers and mean regular players just don’t play until towards the end of the weekend when the better players have gone flawless 3. Programming is hard

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              • multiple match making tiers in a already dead gamemode ? no

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                • Aren’t they supposed to have a new trials system starting with the new season?

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                  • Better suggestion: create a cliff jumping fireteam when a weapon you're interested in is the 3 win reward.

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                    • I’d honestly wouldn’t play regardless of this system being there or not. I know my place, and I know playing trials would probably kill me regardless. I don’t have any faith in my gunplay, so why the hell should I try a playlist that I shouldn’t be in anyway?

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                      • Edited by Althanash: 5/4/2021 7:23:21 PM
                        I've seen this suggestion before........ It won't work and will penalise anyone good or average at the game....... Anything that divides the playlists further is not going to solve the problem. The problem is cards being the only deciding factor (connection is a hoax as stability issues continue to rise). What needs to be done.......and I am aware of my playlist comment above. So here goes. Game's 1 2 and 3 should match no problem. So mercies 1 2 and 3 match in the same pool. This is wins. So when you reach 4 and 5 the pool shrinks naturally but you keep 4's and 5's from matching 1 2 and 3's. Now to prevent low card farming i.e. on mercy cards.......You would need to make it so Mercy Cards cannot be reset until 3 losses have happened. 1 for the mercy 2 for the losses. It's a band aid at best.

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                      • I'm sure if Bungie wanted many or most to go flawless, they could easily come up with a system like that. Clearly they don't, so it's probably a better idea to gain more skills than try to change the game mode to fit your skill level.

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                        • I think the only real issue with this would be if the Flawless reward is not desirable to a player (maybe they already have a god roll, or maybe they just don't want it), then it will be even easier for top-tier players to farm for tokens, especially near the end of the week. There really needs to be some sort of longer history than a single week for this sort of system to work. That way, some players would be immediately placed into a higher tier at the start of the week. For those players, they should get even more rewards than you outlined.

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                        • I think this would be good.

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                        • I really like this idea, but honestly I would say there should only be 2 tiers. Having more than that will make it incredibly hard to find a match after the first couple tiers, once you go flawless you're in the flawless pool. Maybe also have it so on games 6-7 of tier 1 you can match against flawless teams so flawless feels achievable but not free.

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                          • the problem with this is that the current system puts so much less stress on the servers than this one. The population of the first tier would get smaller and smaller to where it's stomp or be stomped. It's a good idea, but with the state that bungie servers are in already, i doubt it would be possible.

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