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5/1/2021 5:38:29 AM
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Kry
Kry

Prophecy Bugs and Feedback

I'm going to start this out with how I don't care if this gets seen or not or replied to, this is just me noticing an issue that hasn't been fixed and makes something much more harder than it needs to be. First off... Prophecy needs to be fixed. Psion multiplication is way off the charts, I was attempting to solo the entire thing and found it extremely hard to kill everything because psions just kept duplicating. Psions are also super strong when meleeing, stronger than knights are which I find odd. I struggle to pick up motes as they aren't registered immediately after killing knights. Motes are left behind and when returning to them, some annoying add kills me. On the last encounter especially, psions are everywhere and are extremely hard to deal with compared to when Prophecy first came out. And its free to play content now and says 1100 power needed, which is interesting as I'm 1337 (what a meme) and can't do it. Second. Hunters. I find it really irritating that hunters do not have a 1 hit melee ability like warlocks and titans. I know Hunters have the bottom tree throwing knife, but that requires a precision hit which doesn't always happen, and if missed you don't get any portion of the knife back which also has a really long cooldown compared to titan melee cooldown. Mask of Bakris is strong, which is why I believe hunters received a dodge nerf. I think this was unnecessary since MoB already gives an additional 10 second cooldown to the dodge, and is ONLY useable for stasis, I would understand if only stasis got the cooldown nerf, but why all the other subclasses? How come titans and warlocks both have an over shield ability while hunters don't? Wormhusk was the only exotic (NOT ABILITY) to give an over shield, and it was only a portion of an over shield, yet this was nerfed as well. I love playing Hunter and hate to always have to see not only me but others complain about this as well. Hunters are equivalent to Mercy in Overwatch, and I know Bungie HATES Activision. So why nerf hunters to a grave. If hunters are that annoying to deal with, then what was the point in making them. Might as well just make Destiny Titans and Warlocks only. Less work in the end if there's not a 3rd class to work on.

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  • [quote]I'm going to start this out with how I don't care if this gets seen or not or replied to, this is just me noticing an issue that hasn't been fixed and makes something much more harder than it needs to be. First off... Prophecy needs to be fixed. Psion multiplication is way off the charts, I was attempting to solo the entire thing and found it extremely hard to kill everything because psions just kept duplicating. Psions are also super strong when meleeing, stronger than knights are which I find odd. I struggle to pick up motes as they aren't registered immediately after killing knights. Motes are left behind and when returning to them, some annoying add kills me. On the last encounter especially, psions are everywhere and are extremely hard to deal with compared to when Prophecy first came out. And its free to play content now and says 1100 power needed, which is interesting as I'm 1337 (what a meme) and can't do it. Second. Hunters. I find it really irritating that hunters do not have a 1 hit melee ability like warlocks and titans. I know Hunters have the bottom tree throwing knife, but that requires a precision hit which doesn't always happen, and if missed you don't get any portion of the knife back which also has a really long cooldown compared to titan melee cooldown. Mask of Bakris is strong, which is why I believe hunters received a dodge nerf. I think this was unnecessary since MoB already gives an additional 10 second cooldown to the dodge, and is ONLY useable for stasis, I would understand if only stasis got the cooldown nerf, but why all the other subclasses? How come titans and warlocks both have an over shield ability while hunters don't? Wormhusk was the only exotic (NOT ABILITY) to give an over shield, and it was only a portion of an over shield, yet this was nerfed as well. I love playing Hunter and hate to always have to see not only me but others complain about this as well. Hunters are equivalent to Mercy in Overwatch, and I know Bungie HATES Activision. So why nerf hunters to a grave. If hunters are that annoying to deal with, then what was the point in making them. Might as well just make Destiny Titans and Warlocks only. Less work in the end if there's not a 3rd class to work on.[/quote] A little bit right and allot working, hunters aren't even magical hit can summon a damn storm that lasts way too long and it's op, they are so small you can't hit them good they are flipping and rolling around at double speed. So oversheild in pve ok, pvp no way

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  • Edited by Dopefriik: 5/1/2021 11:25:30 AM
    Pretty sure the dodge nerf was purely because of complaints in crucible. Try running tether with Sixth Coyote and 100 mobility - makes Prophecy a cake walk.

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