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Edited by everyhour: 4/18/2021 2:06:20 PM
18

Overload champions busted

Can you please tune these overload champions. They shouldn't be able to instantly regain health and we can't stop them. Plus overload captains are just pretty much unstoppable because the can constantly teleport everywhere. They should be able to be stunned no stop with there constant health regain. Ps i realize that overload champions have a immune stage, i just saying they shouldn't be able to regain their health back.

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  • Edited by Vinhiem: 4/19/2021 6:55:39 AM
    I have been able to make my way through them in GM's and L lost sectors, but that doesn't mean that I don't agree that they are overtuned. The fact that they can fully heal before becoming vulnerable to another stun on higher difficulties is complete BS. One damage cycle or no dice apparently. Also, you had better be using overload bow or god help you when they teleport. Tracking them with an smg or sword is not fun or intuitive.

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  • Are you using SMG or bow? Le monarque works amazingly well. Other explosive heads bows seem to work better than normal. The exception being ticcu's (for me at least) those mass explosions with the catalyst seem to do something funky thing's with the champions.

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  • Thats why I like it when arc grenades stunned overloads in the past

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  • It's weird how overload bow is more consistent with staggering than SMG Overload.

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    • Overload bow is pretty the only thing making them tolerable to fight, and that's going away at the end of the season...

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    • Overloads with Resilient Captains shielded by Barrier Servitors shielded by Solar Shanks endless fun especially solo.

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    • Any bow will solve the problem........unless it's a direct bug. If they tune these they need to nerf their immune phases a little. The rest is fine.

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      • Le monarque makes Overloads trivial.

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        • Honestly find Overloads the easiest Champion. to take down. Then again my loadout runs pretty well against them so.. idk. Will be different for everybody.

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        • [quote]Can you please tune these overload champions. They shouldn't be able to instantly regain health and we can't stop them. Plus overload captains are just pretty much unstoppable because the can constantly teleport everywhere. They should be able to be stunned no stop with there constant health regain. Ps i realize that overload champions have a immune stage, i just saying they shouldn't be able to regain their health back.[/quote] They don’t. Learn to play the game. Ran many a GM with overloads and had no problem absolutely melting them.

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          • Crybabies will be crybabies. Level up

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          • I have run across one or two that are definitely bugged. One lost sector on Europa that I can remember, the overload captain would get stunned for only a fraction of a second before he started shooting again. He’d also get stuck behind cover and refuse to move or shoot, then fall into the radiolarian fluid on the floor and just stand there shooting endlessly. Have to kill him to progress. It was super obnoxious. I honestly think some of these problems have to do with pathing, like the stupid mob was on a small platform and couldn’t find a place to teleport to so it just stopped. Same with the boss in the Dead Man’s Tale mission, his floor in the oven should be perfectly smooth and just look like pipes. He seems to get stuck on them and then teleports on top of you to get unstuck. Extremely frustrating.

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          • I'm 1331 and I tried the master lost sector on the moon and 2 code duello rockets while stunned didn't kill him as he started to regen right as my second rocket hit.I can't stand overload chanpions :(

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            • I know the one in the concealed void is super buggy. But most of the time they are easily dealt with if you have the right strategy/weapons.

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            • One shot from divinity does the job. Its my go to everytime.

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              • [b][i]Omae wa mou...[/i][/b] [spoiler][b][i]SHIINDERU[/i][/b][/spoiler]

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                • Edited by Kiro: 4/18/2021 2:44:13 AM
                  conform to the meta for heavy: RL w/clown cartridge(lasting impressions is a bad perk dont use RL with this perk) Interference IV(spike and full court, it can get alittle more saucy as well w/field prep or clown cartridge) Xeno Anarchy Or roll lock with ice buddy(they chain overload)

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                • not to mention the mods for them only work half the time

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