So as the title suggests the Behemoth super feels way too fast to be a "Behemoth". I feel like most supers in destiny 2 now fit into one of 2 categories; big damage/low duration or low resilience/long duration. Examples of the first would be nova bomb/blade barrage/thundercrash where you get a lot of invincible or insane high resilience frames at the cost of having a very one and done situational super. The second would be the likes of spectral blades/dawnblade/fists of havoc. They're roaming supers that gain excellent mobility but can be shut down by 1 good sniper or primary team fire easily. The issue with Behemoth is it has it all. High resilience so it's difficult to kill, a long duration whilst roaming so it can close gaps easily, and on top of all this has stasis abilities. I feel like the effect icefall mantle has on the titan should be intrinsic to the Behemoth super. High damage resistance and big close range damage but low mobility (you are covered in ice after all). Distances could be closed using shiver strike (don't require sprint in super) at the cost of super energy requiring more thought than just flying round the map smashing everything in sight. It would make the super more akin to something like tether where instead of giving a free round in trials or survival it's more "this is my area of the map, come here and prepare to die" making its pop location and timing more skill based. I think if bungie did this it would fit more with the large trundling monster that comes to mind with the word Behemoth.