With Concealed Void being the Legend Lost Sector and being the one I'm most familiar with running, I thought I'd get the bow kills in Lost Sectors done.
The first Overload Captain is bugged in that, after being staggered and damaged, it gets that brief period of immunity to Overload, which on other Overload Champions is fine. The bug affecting this Captain is that, while it's immune to being re-Overloaded, it's already regenerating it's health, and because it's unstaggerable there's no way to prevent this outside of pouring on more damage. My reward for playing the mechanics is nothing, and it reinforces the "just melt enemies" philosophy that we've been using before Champions were a thing.
The second Overload Captain, before the room with the wretches, still suffers from the bug from all the way back in November, in that he staggers, then immediately stands up again, and doesn't stop regen at any point. Again, "melt = win" in this scenario.
The third Captain hasn't seemed bugged so far, but a quick Google search shows he sometimes suffers from the same bug as the first one.
If we're supposed to build around mechanics in the game, at least keep the mechanics consistent for the same types of enemies. It's extremely frustrating to execute the "correct" gameplay mechanic and then realise that it's entirely pointless because a bug ruins it, sometimes bugs that have been present for months, and yet beneficial bugs are patched out in a couple of days, if not hours.
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1 ReplyYo i fee you big tip is to consistently spam bow shots that are charged... they do a sorta mini stun i cant explain it but it prevents teleportation and instant health regen