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Destiny 2

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Edited by Wes: 3/19/2021 4:28:50 AM
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Wes
Wes

Reduce the Slow Debuff. Please. And address the 120 RPM hand cannon hitbox.

Please reduce the affects of slow. Slow is the single largest frustration point and its debuffs weren't addressed in the patch note preview at all. Slow should not reduce weapon handling, stability, recoil, reload speed, accuracy, and movement abilities all at once. That is far too much. I get it. Stasis is literally about slowing down the battle. Let it do that in PvE to its fullest extent, but for the health of the game treat it differently in PvP. In PvP only, just straight up take away all weapon debuffs except handling and stability and just make it reduce the effectiveness of a movement abilities and jumps rather than suppressing them entirely. Please. That right there would make so much difference while still leaving stasis as a contender. On another note, reign in 120 RPM hand cannons. You shouldn't be able to aim for the crotch and get a crit (https://youtu.be/sjQbl8hz0Mc around the 2:40 mark). I would like to see their range capped around 38-40 meters and that massive hitbox tightened up a bit. Edit: Additional link from accu-RAT below: https://youtu.be/ZoFE5e8zzHs

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  • Edited by DiZ: 3/19/2021 5:23:43 AM
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    More on the topic of Stasis, after quicky getting acquainted with its strengths, I've thought of 3 changes to make to how it affects players: [spoiler]1. Remove the accuracy penalty. Similarly to you, I'd rather it not completely take away your ability to move in such a drastic way. But I think the devs would(unfortunately) rather wait longer to observe to see if they should lessen/remove those effects, thinking that the Slowed status wouldn't be powerful enough to warrant usage of Stasis in PvP. So at the [b][i]very least[/i][/b], I think they could do away with the accuracy penalty against players. I'm pretty sure that not even Hunter Smoke Bombs induce that many debuffs onto players. 2. Implement a cooldown on being frozen. Assuming you somehow don't die after being frozen, add a temporary buff that prevents it from happening again for say 3-5 seconds. There have been many times I've been frozen by a Duskfield, broken out, and then been unable to get out of it in time to prevent being frozen again. Or just been frozen by a myriad of abilities, broken out/let the timer run, only to get quickly frozen again and die. 3. Shorten the animation of breaking out. I think you should be encouraged to want to break out in situations where danger's nearby in an attempt to fight back and defend yourself, even at the cost of some health for doing so. But currently, the animation takes so long that it's arguably better to just let the timer run out instead when frozen by anything other than Coldsnaps or the Warlock charged melee.[/spoiler] On the topic of Hand Cannons, 120s could definitely use a more severe damage dropoff, and though I'm not necessarily advocating for it, I wouldn't mind seeing the aim assist brought down on the ones with very high amounts. [spoiler]For instance, something like Spare Rations(though I know it's sunset and no longer obtainable) has about 92 [b]base[/b] aim assist, give or take 1. I think the most a HC should really ever have is around 70 at base, and even that's probably too generous for most people.[/spoiler]

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