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Destiny 2

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Edited by RAUDRULF: 3/17/2021 9:00:55 AM
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BLACK ARMORY Loot Dungeon - LOST ARMAMENTS (Worth a Read)

[i]"Our Refuge, Our Salvation, our Future lies here Eramis, we have to Forge our future from the past!"[/i] LOST ARMAMENTS DUNGEON - Worth the read. Black armory themed dungeon: (I WOULD HONESTLY BE HAPPY IF THEY JUST RE ISSUED SOTP AS A DUNGEON) ENEMIES : Fallen LOCATION : Unknown Location on the EDZ. Scavenged Map. ACCESS : Locate scavenged map pieces from Fallen Lost sectors on the EDZ. (Each FALLEN lost sector has a map piece) Once map is complete, take to Amanda Holliday who will decode the location. Holliday will give you a scrapped Forge sparrow and ghost with a transponder Beacon. Use Beacon to find the entrance to the Forge. Dungeon has an option to select Fireteam of 3 or Solo. Whichever option selected will change the mechanics slightly for each encounter. Encounters listed under Spoilers for an Easier Read. CONCEPT : 4 Encounters - 1 Sparrow racing Part with Mines & Turrets. (SoTP Style) [b]First Encounter : The Lost Forge[/b] [spoiler]FORGE mechanics - Kill Enemies, Dunk orbs, Destroy boss, Open Door - Move On. [/spoiler] [b]After First encounter before Second Encounter[/b] [i] - Mini Sparrow Race - [/i] [spoiler]Exploding shanks, tanks and Turrets. There will be transmat portals and tunnels that give you an overshield. The sparrows used will be weaponized with a shock EMP device that blows up locks to pass through doors. Charge EMPs by driving over charge pads.[/spoiler] [b][i]CHALLENGE : Challenge of Satou[/i][/b] [spoiler]Collect all charges. Sparrow must not be destroyed. No deaths on Fireteam. Reward : Satou Shaders and Emblem, 5 Upgrade Modules and 3 enhancement Prisms.[/spoiler] [b]Second Encounter : The Wildlands[/b] [spoiler]Kill 3 Armory Guards, Get keys, Steal 3 Brigs : Fight through a battle Area facing off against ships, servitors, Saber Shanks, and Spider tanks. Collect concentrated Ether from fallen enemies to fill up a fuel tank for a transport train and blow up the door to the next encounter using the Brigs bombardment on the generators. BRIGS can be repaired via plates that spawn repair drones.[/spoiler] [b][i]CHALLENGE : Challenge of Meyrin[/i][/b] [spoiler]Brigs must reach the generators without being repaired. No deaths on Fireteam. Reward : House of Meyrin Emblem and Shader, 5 Upgrade Modules and 3 Enhancement Prisms.[/spoiler] [b]Third Encounter : The Heist[/b] [spoiler]Stolen Armory Goods Heist. Steal back the stolen armory goods, whilst riding a transport train that you fueled up from the previous encounter. -Mount turrets, missiles and scorch cannons. -Scorch cannons for bigger enemies, missiles for flying enemies, and turrets to shoot rank and file enemies trying to derail the cargo. -You have 5 cargo holds to protect. -3 out of 5 must make it.[/spoiler] [b][i]CHALLENGE : Challenge of Rasmussen[/i][/b] [spoiler]All 5 cargo holds must be in tact at end of encounter, no Deaths on Fireteam. Rewards : Rasmussen Clan Shader and Emblem, 5 Upgrade Modules and 3 Enhancement Prisms.[/spoiler] [b]Fourth Encounter : The Abomination[/b] [spoiler]Guard Stolen Goods and Defeat an Abominated Brig (Spider Tank, Brig Hybrid) and await transmat to Amanda Holliday. Boss has Three shield phases. Solar, Void, Arc. Boss will power his shields once the crit plates on his legs and front are shot off. Shield will be powered by battery coils coming out of the ground. Coils will have a matching elemental shield to the one that they are giving the boss. Kill the Abomination Mechanic in order for him to drop his repair core. Pick up the repair core. Let team mate shoot you in order to overcharge repair core. Throw repair core at coil in order to destroy it. Once destroyed boss will slowly trickle damage for a short while and is ready to be Damaged. If boss is not damaged during this phase, repair shanks will spawn and slowly repair the boss. [b][i]ADDITIONAL / CHALLENGE[/i][/b] Locate the Satellite Relay for Amanda to transmat a Marker. Mark Boss for Bombardment. Once Boss Is Bombarded, it will drop a Fusion Core. Collect Fusion core to charge transmat station speeding up the process. Speeding up the process, drops in 2 brigs and shock shanks. Survive. [/spoiler] [b]Rewards[/b] (Edited) [spoiler]All black Armory Weapons with updated Perks and old perks. Cache Keys. 2 per Dungeon Run. Weapons farmable via frames. Mods farmable via completions. Weapons can be built by adding mods and perks to frames. Final Chest Drops a New Piece of Dungeon Armor and a Forge Key. Emblem / Shader. Chance to drop the SOTP ( Like the Exotic Sparrow Tilt Fuse from NFs) or New Dungeon Specific exotic Sparrow. Upgrade Node for ghost and sparrow Holliday gave you. Can be upgraded to exotic. Exotic sparrow and ghost will have perks aiding you in the Dungeon once they are fully upgraded. Final Boss chest works exactly like the DSC chest. You can pick your reward / frame / armor in the slot you need them to drop. ALL elemental based weapons, can drop with different elements / farmable. PINNACLE DROP is on a weekly rotation. 1 week Armor, 1 Week weapons. Armor will only drop again once all armor pieces have been collected.[/spoiler] CHALLENGE MODE : [spoiler]Drops an Adept PINNACLE weapon frame 2 perk mods and 2 weapon mods. (Adept) and an adept shader as well as Spoils of conquest. NOTE : ADEPT weapons still only has 1 adept mod, the drops are just doubled by challenge mode.[/spoiler] [b]Additional Rewards for Challenge mode :[/b] [spoiler]Exotic Class Item - grants +20 for your class Perk. - has an aditional row for artifact mods that allows for more build diversity. HUNTERS +20 mobility . TITANS +20 Resilience. WARLOCKS +20 Recovery. Class Specific Swords. Hunters - Blade of Shadows - Rapid Sword hits increases class ability cooldown and grants invisibility. While invisible you gain extra damage and invisibility lasts 5 seconds, and does not go away. Titans - Blade of Solidity - rapid Power sword Kills generate an overshield that lasts for 8 seconds. Whilst shield is active any incoming damage boosts sword damage for the duration of the overshield. Warlocks - Blade of Recuperation - Rapid sword kills generate a healing explosion, healing all those around you. Blocking with the sword charges your class ability energy. While using your class ability, weapon damage increases until your class ability runs out. Has a cooldown of 10 seconds.[/spoiler] FLAWLESS COMPLETION : [spoiler]All rewards as Above and Drops high Stat Armor (64 stat spiked) and an Ascendant Shard. Flawless Completions are farmable up to 5 times a week. Solo Flawless Completion : Double drops on all loot. [/spoiler] [b]EXOTIC QUEST : [/b] [spoiler]First Dungeon Completion unlocks an exotic quest. (FORGEMASTER QUEST) Once the quest is unlocked, One random chest in the encounter will drop a blueprint for the weapon. 3 exotics in total. 1 kinetic, 1 energy 1 heavy. (EACH SEASON A NEW FRAME WILL BE AVAILABLE) Complete dungeon encounters to unlock all blueprints. 4 in total gives you the frame. Each boss completion after that, gives you a weapon perk or mod. Choose an Exotic Frame, Build your own exotic. Rolls are random. Rolls can be re rolled using a Forge Key without having to run the Dungeon again. (Or run the Dungeon again and dismantle Forge Keys for shards if you have the time) Only one perk can be re rolled at a time. Once per week. YOU WILL NOT ROLL THE SAME PERK TWICE.[/spoiler] [b]HIDDEN CHEST - GUARANTEED SEASONAL EXOTIC DROP - FARMABLE[/b] [b]SECRET CHEST[/b] [spoiler]Drops Seasonal Exotic and Ascendant Shard. FARMABLE Ok, if you like a challenge.... The Secret chest could be more of a Puzzle, but guarantees an Exotic and an Ascendant Shard. Each challenge completed gives you a Relic - , Satou, Meyrin, Rasmussen. Once the boss is defeated , there are 10 minutes extra on the clock. Challenge mode unlocks a map behind the boss. Slot the relic pieces into the map, and the map will show the location in the dungeon. Either Satou, Meyrin, Rasmussen. You will get 3 buffs. Sight of Satou, Might of Meyrin, Resolve of Rasmussen. Thing is, chest is hidden and can only be found by a team mate remaining behind and reading the map. SoTP style. Once the area is located you will be transported to the encounter via the teleport plate next to the map. There will be a Door, and a Fusion generator, and a shield generator. Door is marked with red, generator yellow, guardians with green. Only the guardian reading the map can see this and he/she must guide them to the correct generator. There will be a mini boss with a scorch cannon. Kill him go get the scorch cannon. Destroy the correct generators with the scorch cannon. 2 cores will drop. Shield core, and fusion core. Fusion core has a timer. Only resolve of Rasmussen can pick up the Fusion core and Might can pick up the shield core. Shield core creates a shield around both guardians. Get to the door. Throw fusion core to blow up the door. Use shield core and insert it into the shielded terminal hiding a chest and 3 switches. This will activate a transponder plate for the map reader to transport to. Only the reader can activate the correct switch as he/she has sight of satou. The switch opens the chest. Pulling the incorrect switch, fails the challenge. This way, no one is left behind etc etc. Challenging enough for you? :)[/spoiler] TLDR Dungeon, operate a brig, shoot cannons and missiles, race a sparrow - black armory loot - exotic class Items, class specific swords. Loot farmable. Build your own weapons and exotics. Challenge mode, ascendant shards. Edit : Thank you for the Support on this! Loving the feedback.

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