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3/6/2021 7:51:30 AM
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There’s no good reason as to why it costs 3 Ascendant Shards to master work Exotic Armour other than “because it’s an exotic”...

Unless master working an exotic armour piece improved the exotic perk in some way, there is no reason why it should cost more to fully upgrade compared to Legendary Gear other than the fact that an artificial time sink was the goal of this design choice. Master working an exotic armour piece gives the Exact. Same. Benefit that master working a legendary gives; increased mod slots (the same amount), and a slight increase on all stats. There is zero difference, so why is there an arbitrary increase on the material cost? Why am I paying more for less? Master working Exotic weapons is different, not only does master working them require a different system than master working legendary weapons, they also get an additional perk or a bonus to their existing perk. The same treatment must be applied to exotic gear to make master working it worthwhile.

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  • Agreed. I was expecting, for some foolish reason, for my Shards of Galanor to get an increase in 'super energy refund' after I masterworked it. And I wasn't too pleased to find that wasn't really the case. It would be nice to at least get orb drops I can pick up when I use it. For any exotic armor piece that deals with Super modifications. Not that it's a big deal, but it would be cool, and make masterworking worth the materials. Or maybe unlock 'masterworked' mods, like the Ghosts have now, that allow better customizing of your stats. I think about this a little too much.

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  • Exotics should be able to slot all mods regardless of elemental affinity.

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  • I completely agree! Masterworking legendary gear is the same thing as Masterworking exotic gear so why is it more expensive?? And why 3 ascendant shards?!? That's way too expensive

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  • If they removed the elemental affinity, fair enough, but as they are now there's zero reason for it to cost 3.

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  • I would be ok with it if all exotic armour that’s masterworks would allow you to change the elemental affinity free of charge

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    • Remember when exotic armor was supposed to get catalysts that made them better like weapons? Pepperidge farm remembers.

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      • Should just be 2

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      • Exotic items shouldn't be needed to masterwork legendary items. Just saying.

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        • Yeah it’s way too much luckily for me I stocked up on shards off of flawless trials 😅

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        • I can get behind maybe 1 ascendant shard to flip elements on an exotic. 3 is pretty outrageous.

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        • They should go back to the D1 way. One gold shard for exotics and legendaries use non exotic standard materials. Deconstructing exotics should give a chance at receiving an exotic shard back. Get rid of the prisms and upgrade modules. Let xur sell exotic shards. The amount of gold materials for upgrading now is just too much.

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          • I concur. Masterworking exotic armor does nothing more than legendary armor. Therefore they should both cost one shard!

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            • I just leave mine at 9. I’d rather masterwork three good legendaries over 1 “normally” average Exotic.

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              • Honestly for a paid game Destiny's grind becomes a bit too much sometimes. I get the point of an MMO, it's about grinding stuff to get better loot. Sometimes it can feel a lil bit like work, but that's the whole point. When you get the thing you wanted it feels good. Destiny has just become too much grind for me. I don't have the time for it anymore, nor do I have the will. It's a bit too much for a game I PAY for. Why should I pay money to just go do chores? I'd much rather go play a game that just gives me enjoyment right away.

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                • Why do I get the feeling that we’re only going to get one shard per account when doing the “weekly raid challenge”? (It was mention on patch note mistakenly before they address that it will come at a later date)

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                  • [quote]Unless master working an exotic armour piece improved the exotic perk in some way, there is no reason why it should cost more to fully upgrade compared to Legendary Gear other than the fact that an artificial time sink was the goal of this design choice. Master working an exotic armour piece gives the Exact. Same. Benefit that master working a legendary gives; increased mod slots (the same amount), and a slight increase on all stats. There is zero difference, so why is there an arbitrary increase on the material cost? Why am I paying more for less? Master working Exotic weapons is different, not only does master working them require a different system than master working legendary weapons, they also get an additional perk or a bonus to their existing perk. The same treatment must be applied to exotic gear to make master working it worthwhile.[/quote] Agreed 100% , especially exotics tied to a specific sub class, should require only one , versus other exotics that can be used with any sub class, It should cost 2 ascendant shards for Dragon Shadow, but one for Raiden Flux because is tied to Arc only subclass. Time for the discount Bungie.

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                    • I am yet to find valid reason to masterwork any armor personally

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                      • You get more use out of masterworking three legendaries rather than one exotic

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                      • Who cares spend ur masterwork materials nothing is getting aunset anymore.

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                        • because "reasons" and "space magic"

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                        • Honestly it could just increase the stats by like 5 and I would find it worth it but really i do it just because I like the mod slots, I've only masterworked 3 pieces though

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                        • Yeah if that’s really the only reason, having it cost 2 shards is sufficient enough. Sorta made sense with sunsetting but I’m pretty sure that cost was put in place before then, yeah?

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                        • Here here!

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                        • It should be 5 not 3. It just feels a bit cheap tbh.

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                        • Once Bungo expressed the sentiment that players had too many Masterworked items and they limited and have now stopped us from the chance of receiving fully Masterworked items, they fully put themselves behind the idea that Masterwoking (specifically gear) is a privilege. So I see no adjustment being made in the near or far future. Especially given the fact that they've rarely been on for reevaluating material cost plus the amount of useless currencies in the game.

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                        • It should be 2, not 3

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