Wow! Such a damn victory for common sense - FINALLY! This took such a chunk out of this wishlist that it overall like a saved game. Despite all the odds it seems Destiny is back on the menu!
:::::::::::::::::::::::::::::::::
[B]Accomplished! :[/b]
• • Perpetual Sunsetting Sunset THE BIG ONE. DONE. HELL YEAH!
• • Removal of the screen-obscuring Valor, etc rank-ups.
• • In-flight help tips off-mode.
• • Crossplay opt out. DONE
:::::::::::::::::::::::::::::::::
[B] Distinct Improvements :[/b]
• Light powers upgradeable and parity with Stasis. YES
• Stasis available to ALL players. Light parity does mean much less P2W territory, although the entire Subclass omitted for some is still questionable.
• Shader system 2.0. Separate appearance page, no shader stacks, and global application.
• Long term loot goals. No Pinnacles but overall much improved goals due to the "Sunrise".
>> • SBMM 2.0 (less restrictive version) -or- S/CBMM options for better matchmaking generally. Mention of SKILL-TIERS rollout but hopefully this is a much higher priority issue. <<
• End to endless power grinding - it has never been content, puts returning players off and reduces weapon choice. MAJOR IMPROVEMENT
• Stasis spamming curtailed in PvP. UNDERWAY! That slowwwwing still needs to be contained and have viable tactical options available.
• Weapon perk customisation. Although less pressure now without Sunsetting.
• FREE transmog. Separate clothing page. YES BUT PENDING THE STATE OF THAT GRIND
• Class balancing. GOOD DIRECTION. End the seemingly PvE and PvP classes once and for all.
• Separate sandboxes for PvE and PvP. IMPROVED
• Kill-tallies viewable on all weapons, both Guardian and Combatant kills. At least individual weapon tallies are now saved.
:::::::::::::::::::::::::::::
[B] To do : [/b]
• Chumpions long since phased out - alternatively, remove the mandated loadout restrictions and make the Artifact mod bypass bonuses passive.
• New enemy races and types.
• Elemental affinities obliterated.
• Clearly worded English labelling and an overdone strategy of deliberately encouraging YouTube look-ups, just to promote traffic.
• Full difficulty scaling depending upon the number of players.
>> • Alternative loot routes for key items determined only by player numbers - Trials, GM Nfs, etc. Although there's FREELANCE TRIALS at least now <<
>> • A permanent end to the meta advantage and near mandatory use of Shotgun and Handcannon. FELWINTERS NERF ON HORIZON BUT...NOT YET TO QD SHOTGUN <<
• Freelance modes in Gambit and Crucible. At least for Trials now - how to avoid the guaranteed outright massacres will be key.
>> • Gambit variations, seasons and new maps. This is such an underutilized asset <<
• Menagerie, Whisper mission and Tribute Hall (testing range) returned.
• Better looking UO. Less dresses, less comedy shoulder pads.
• Options for Quests and Catalysts to be PvE or PvP focused.
• Shaders for Exotic weapons.
• >> Extra vault space. <<
• Vault sorting options.
• Item Favs.
• >>Auto-dismantle blue engram toggle or blue engrams opt out. <<
• Return to where Bright Engrams felt rewarding.
• Targetted loot in activities and locations.
• Solo Strikes option.
• Cayde return. Just going to add that in. But characters with personality, not Shawn, Ikora, etc. - Going to move swiftly on after hearing of Ikora feature...Lord help us...!
• Boss stomps curbed and Cabal drop-pod brief warning.
• End to company dictated MONO-meta (...GL -> Sword -> RL -> etc ...).
• Cut-scene pause function.
• More Crucible maps.
• Different Crucible game modes.
• Small extra rewards and some balanced adjustment (Super) when thrown in mid-match. No enemy invisibility.
• Anti-cheat effective. PENDING BUT AT LEAST A DOUBLED TEAM
........................
OK, feelings are much more optimistic 💆 Good job!
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