JavaScript is required to use Bungie.net

Service Warning
Destiny 2 will be temporarily offline today for scheduled maintenance. Please stay tuned to @BungieHelp for updates.

Forums

originally posted in: Critique on Season of the Hunt
1/28/2021 3:51:41 AM
20
Only thing I disliked was how we went from seasons having 4 exotics to 3 exotics and now only 2 exotics. Next year seasons will probably only have 1 exotic.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]Only thing I disliked was how we went from seasons having 4 exotics to 3 exotics and now only 2 exotics. Next year seasons will probably only have 1 exotic.[/quote] We got 7 exotic weapons this season. The pass had two because most were focused in the dlc. Compare it to season of undying which had 6 exotics, 3 being from the DLC, 2 being from the pass and one being a random drop. It’s safe to expect 3 more exotic weapons next season.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][quote]Only thing I disliked was how we went from seasons having 4 exotics to 3 exotics and now only 2 exotics. Next year seasons will probably only have 1 exotic.[/quote] We got 7 exotic weapons this season. The pass had two because most were focused in the dlc. Compare it to season of undying which had 6 exotics, 3 being from the DLC, 2 being from the pass and one being a random drop. It’s safe to expect 3 more exotic weapons next season.[/quote] That’s not even remotely accurate. Not everyone who buys the DLC get the season and not everyone who buys the season gets the DLC. My buddy being one of those people who only buys the season. Shallowkeep had 6 that were split 3 and 3 between the DLC and season. Kinda ridiculous that Shallowkeep only came with 3, but whatever. The past is the past and curse of Osiris was actually topped in how bad a DLC could actually be. The season of the undying was worth $10. Every season last year was $10. Every season last year we got 3 exotics. So this year for people who only buy season of the hunt, they are still paying $10, but getting 2 exotic weapons and 2 exotic cosmetic ships. If they’re gonna keep doing these cheap $10 boring seasons, then at least give us a bang for our buck.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote] That’s not even remotely accurate. Not everyone who buys the DLC get the season and not everyone who buys the season gets the DLC. My buddy being one of those people who only buys the season. Shallowkeep had 6 that were split 3 and 3 between the DLC and season. Kinda ridiculous that Shallowkeep only came with 3, but whatever. The past is the past and curse of Osiris was actually topped in how bad a DLC could actually be. The season of the undying was worth $10. Every season last year was $10. Every season last year we got 3 exotics. So this year for people who only buy season of the hunt, they are still paying $10, but getting 2 exotic weapons and 2 exotic cosmetic ships. If they’re gonna keep doing these cheap $10 boring seasons, then at least give us a bang for our buck.[/quote] Season of undying had 2. Monte Carlo was available to everyone as a random drop regardless of what they purchased. So yes, it is accurate. You get more than enough content for $10.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][quote] That’s not even remotely accurate. Not everyone who buys the DLC get the season and not everyone who buys the season gets the DLC. My buddy being one of those people who only buys the season. Shallowkeep had 6 that were split 3 and 3 between the DLC and season. Kinda ridiculous that Shallowkeep only came with 3, but whatever. The past is the past and curse of Osiris was actually topped in how bad a DLC could actually be. The season of the undying was worth $10. Every season last year was $10. Every season last year we got 3 exotics. So this year for people who only buy season of the hunt, they are still paying $10, but getting 2 exotic weapons and 2 exotic cosmetic ships. If they’re gonna keep doing these cheap $10 boring seasons, then at least give us a bang for our buck.[/quote] Season of undying had 2. Monte Carlo was available to everyone as a random drop regardless of what they purchased. So yes, it is accurate. You get more than enough content for $10.[/quote] What content that we got this season was worth spending $10 on? Seriously. Wrathborn hunts sucked. The legendary weapons were okay despite there being only like 4 of them. Duality was okay. I sure as hell didn’t spend $10 on armor skins on the pass. Hawkmoon is okay at best. Sure as hell didn’t pay $10 for two exotic ships which provide you no benefits. So what was actually worth the $10? No season we’ve had has been like Black Armory or Opulence. Yeah those 2 cost more so it should’ve been better. The quality level was cut like 80%.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote] What content that we got this season was worth spending $10 on? Seriously. Wrathborn hunts sucked. The legendary weapons were okay despite there being only like 4 of them. Duality was okay. I sure as hell didn’t spend $10 on armor skins on the pass. Hawkmoon is okay at best. Sure as hell didn’t pay $10 for two exotic ships which provide you no benefits. So what was actually worth the $10? No season we’ve had has been like Black Armory or Opulence. Yeah those 2 cost more so it should’ve been better. The quality level was cut like 80%.[/quote] If you cannot see the monetary value in the missions, loot and story of the pass, then don’t buy it. Then you would have no reason to complain about there only being 2 exotics this season. You’ll get 3 of them next season.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][quote] What content that we got this season was worth spending $10 on? Seriously. Wrathborn hunts sucked. The legendary weapons were okay despite there being only like 4 of them. Duality was okay. I sure as hell didn’t spend $10 on armor skins on the pass. Hawkmoon is okay at best. Sure as hell didn’t pay $10 for two exotic ships which provide you no benefits. So what was actually worth the $10? No season we’ve had has been like Black Armory or Opulence. Yeah those 2 cost more so it should’ve been better. The quality level was cut like 80%.[/quote] If you cannot see the monetary value in the missions, loot and story of the pass, then don’t buy it. Then you would have no reason to complain about there only being 2 exotics this season. You’ll get 3 of them next season.[/quote] I never said I don’t want to buy them. They aren’t anywhere near the quality they used to be. Quality provides replayability. Cheap and short missions and seasonal activities like wrathborn hunts are not replayable. There’s no quality to them.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote] I never said I don’t want to buy them. They aren’t anywhere near the quality they used to be. Quality provides replayability. Cheap and short missions and seasonal activities like wrathborn hunts are not replayable. There’s no quality to them.[/quote] You just said the only thing you disliked was that there were only 2 exotics. The activity quality hasn’t changed. Quality doesn’t always equal fun though.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][quote] I never said I don’t want to buy them. They aren’t anywhere near the quality they used to be. Quality provides replayability. Cheap and short missions and seasonal activities like wrathborn hunts are not replayable. There’s no quality to them.[/quote] You just said the only thing you disliked was that there were only 2 exotics. The activity quality hasn’t changed. Quality doesn’t always equal fun though.[/quote] The only thing I disliked was that there were only 2 exotics. I stopped playing wrathborn hunts so it’s hard to dislike something you don’t grind out. Wrathborn hunts are the Kmart brand of Empire Hunts. Pointless and a waste of time. And I hope you’re joking about activity quality. You really gonna tell me that wrathborn hunts are on par with sundial? On par with menagerie? On par with black armory forges? Hell even the season of arrivals activity was better than wrathborn hunts.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote] The only thing I disliked was that there were only 2 exotics. I stopped playing wrathborn hunts so it’s hard to dislike something you don’t grind out. Wrathborn hunts are the Kmart brand of Empire Hunts. Pointless and a waste of time. And I hope you’re joking about activity quality. You really gonna tell me that wrathborn hunts are on par with sundial? On par with menagerie? On par with black armory forges? Hell even the season of arrivals activity was better than wrathborn hunts.[/quote] Below menagerie sure. Equal to sundial, definitely. Above forges, most certainly. Forges were significantly worse than hunts. If they released that activity next season, it wouldn’t go well at all. It took 30+ min to get one weapon and the activity is just throwing a ball at a floating object.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][quote] The only thing I disliked was that there were only 2 exotics. I stopped playing wrathborn hunts so it’s hard to dislike something you don’t grind out. Wrathborn hunts are the Kmart brand of Empire Hunts. Pointless and a waste of time. And I hope you’re joking about activity quality. You really gonna tell me that wrathborn hunts are on par with sundial? On par with menagerie? On par with black armory forges? Hell even the season of arrivals activity was better than wrathborn hunts.[/quote] Below menagerie sure. Equal to sundial, definitely. Above forges, most certainly. Forges were significantly worse than hunts. If they released that activity next season, it wouldn’t go well at all. It took 30+ min to get one weapon and the activity is just throwing a ball at a floating object.[/quote] I honestly can’t take what you said seriously considering you just said it was equal to sundial. Sundial was light years beyond wrathborn hunts in quality, fun factor, and replayability. Even when talking about the high celebrant wrathborn hunt, sundial blows it out of the water.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote] I honestly can’t take what you said seriously considering you just said it was equal to sundial. Sundial was light years beyond wrathborn hunts in quality, fun factor, and replayability. Even when talking about the high celebrant wrathborn hunt, sundial blows it out of the water.[/quote] Fun and quality aren’t the same thing. I would agree that sundial is more fun, but it’s not higher quality. I suppose the weapons are a higher quality, but the system to earn loot wasn’t as good as wrathborn hunts. Having a system that allows you to choose the weapon you want and influence that weapons perk pool is a great system. I would still prefer less of a focus on activities and more of a focus on other content.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][quote] I honestly can’t take what you said seriously considering you just said it was equal to sundial. Sundial was light years beyond wrathborn hunts in quality, fun factor, and replayability. Even when talking about the high celebrant wrathborn hunt, sundial blows it out of the water.[/quote] Fun and quality aren’t the same thing.[/quote] No shit. That’s why I put a comma in between the two. Sundial has both. Wrathborn has Kmart versions of empire hunts which are just rehashed campaign missions.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote] No shit. That’s why I put a comma in between the two. Sundial has both. Wrathborn has Kmart versions of empire hunts which are just rehashed campaign missions.[/quote] The reuse of campaign missions is something they should do more often. Most campaign missions are just a waste of resources that could be used for replays or content, like empire hunts. They did the same thing with the Warmind and Osiris strikes. Complaining about it makes no sense.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][quote] No shit. That’s why I put a comma in between the two. Sundial has both. Wrathborn has Kmart versions of empire hunts which are just rehashed campaign missions.[/quote] The reuse of campaign missions is something they should do more often. Most campaign missions are just a waste of resources that could be used for replays or content, like empire hunts. They did the same thing with the Warmind and Osiris strikes. Complaining about it makes no sense.[/quote] Except it’s reusing the same exact thing with the same exact boss that we canonically killed before it existed. Fikrul made sense. He can revive himself. Same with Nokris. It made sense. Same with the Simulant past strike on mercury with the root mind that Osiris rebuilt. It made sense. He rebuilt the simulation. Same with the Europa strike. It makes sense. Even the nightmares made sense. It doesn’t make sense that we kill Phylaks, Kridis, and Praksis and then we get an activity that after they’ve died we have to kill them again. There’s no explanation. It doesn’t make sense other than reusing content just to reuse it.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote] Except it’s reusing the same exact thing with the same exact boss that we canonically killed before it existed. Fikrul made sense. He can revive himself. Same with Nokris. It made sense. Same with the Simulant past strike on mercury with the root mind that Osiris rebuilt. It made sense. He rebuilt the simulation. Same with the Europa strike. It makes sense. Even the nightmares made sense. It doesn’t make sense that we kill Phylaks, Kridis, and Praksis and then we get an activity that after they’ve died we have to kill them again. There’s no explanation. It doesn’t make sense other than reusing content just to reuse it.[/quote] Every time you do a strike isn’t you killing the boss again. Missions and strikes are moments in time. That’s why cayde is still alive in strike dialogue. Using story content post story is a great way to have replayable content.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][quote] Except it’s reusing the same exact thing with the same exact boss that we canonically killed before it existed. Fikrul made sense. He can revive himself. Same with Nokris. It made sense. Same with the Simulant past strike on mercury with the root mind that Osiris rebuilt. It made sense. He rebuilt the simulation. Same with the Europa strike. It makes sense. Even the nightmares made sense. It doesn’t make sense that we kill Phylaks, Kridis, and Praksis and then we get an activity that after they’ve died we have to kill them again. There’s no explanation. It doesn’t make sense other than reusing content just to reuse it.[/quote] Every time you do a strike isn’t you killing the boss again. Missions and strikes are moments in time. That’s why cayde is still alive in strike dialogue. Using story content post story is a great way to have replayable content.[/quote] Strikes are replayable content. That means you’re supposed to play them over and over. Empire hunts are not strikes. Alongside the deep stone crypt raid, that’s the only other real endgame content beyond light has. These are word for word dialogue same missions as before. No reason why these three Eliksni returned and are delusional speaking the same lines. Zero explanation. It’s lazy. If you’re gonna make it replayable, at least have a new boss like the omnigul strike or the upcoming devils lair boss is probably going to be.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote] Strikes are replayable content. That means you’re supposed to play them over and over. Empire hunts are not strikes. Alongside the deep stone crypt raid, that’s the only other real endgame content beyond light has. These are word for word dialogue same missions as before. No reason why these three Eliksni returned and are delusional speaking the same lines. Zero explanation. It’s lazy. If you’re gonna make it replayable, at least have a new boss like the omnigul strike or the upcoming devils lair boss is probably going to be.[/quote] Huh? The xol and Nokris strikes are the same as the story missions. No extra lore about them being revived or anything. They don’t need it. They reused the story missions in a smart way. Empire hunts are also replayable and as of now are significantly more rewarding that regular strikes. There’s more of a reason to do them than strikes. Your whole point on the lore is stupid unless you also think that strikes need a lore reason for why they’re done hundreds of times.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][quote] Strikes are replayable content. That means you’re supposed to play them over and over. Empire hunts are not strikes. Alongside the deep stone crypt raid, that’s the only other real endgame content beyond light has. These are word for word dialogue same missions as before. No reason why these three Eliksni returned and are delusional speaking the same lines. Zero explanation. It’s lazy. If you’re gonna make it replayable, at least have a new boss like the omnigul strike or the upcoming devils lair boss is probably going to be.[/quote] Huh? The xol and Nokris strikes are the same as the story missions. No extra lore about them being revived or anything. They don’t need it. They reused the story missions in a smart way. Empire hunts are also replayable and as of now are significantly more rewarding that regular strikes. There’s more of a reason to do them than strikes. Your whole point on the lore is stupid unless you also think that strikes need a lore reason for why they’re done hundreds of times.[/quote] Well there’s a reason I never mentioned xol and only you did. In his case it doesn’t make sense. In Nokris’ case it does. There is lore. All you gotta do is read. And I never mentioned rewards either. Don’t know why that’s even coming up in conversation. You’re just throwing shit at the wall and hoping it sticks. Strikes like arms dealer or kargen or exodus crash don’t need lore because they weren’t campaign missions and were always intended to be just strikes. Strikes like Nokris, Fikrul, etc all have lore reasons that have been established why they are back. Maybe the design of the mission is the same, but there is lore why they are back. Once again, not hard to read. I believe in you. If blind people can find a way, you can too. In the case of empire hunts, there is ZERO lore why they are back. Absolutely none. If they happened to be nightmares, then it would make sense. They’re not though. The darkness didn’t revive them. They just happened to come back for rEaSoNs.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote] Well there’s a reason I never mentioned xol and only you did. In his case it doesn’t make sense. In Nokris’ case it does. There is lore. All you gotta do is read. And I never mentioned rewards either. Don’t know why that’s even coming up in conversation. You’re just throwing shit at the wall and hoping it sticks. Strikes like arms dealer or kargen or exodus crash don’t need lore because they weren’t campaign missions and were always intended to be just strikes. Strikes like Nokris, Fikrul, etc all have lore reasons that have been established why they are back. Maybe the design of the mission is the same, but there is lore why they are back. Once again, not hard to read. I believe in you. If blind people can find a way, you can too. In the case of empire hunts, there is ZERO lore why they are back. Absolutely none. If they happened to be nightmares, then it would make sense. They’re not though. The darkness didn’t revive them. They just happened to come back for rEaSoNs.[/quote] The nokris strike is the same as the mission. He did not revive himself. He was only revived later in season of arrivals. The strike is the same event that happened in the story. Only the curse of Osiris strikes are you going back into the infinite forest to repeat the events of the story. The fikrul strike isn’t a story mission. Empire hunts are moments in time. The bosses are not revived, when you start one up you’re dropped into that point in time when they were still alive. It’s the same with almost every strike and raid in the game. It isn’t complicated. Again, your point is stupid. There is nothing wrong with reusing campaign assets for replayable content. It’s far better than wasting time on something that’s only played once on each character.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][quote] Well there’s a reason I never mentioned xol and only you did. In his case it doesn’t make sense. In Nokris’ case it does. There is lore. All you gotta do is read. And I never mentioned rewards either. Don’t know why that’s even coming up in conversation. You’re just throwing shit at the wall and hoping it sticks. Strikes like arms dealer or kargen or exodus crash don’t need lore because they weren’t campaign missions and were always intended to be just strikes. Strikes like Nokris, Fikrul, etc all have lore reasons that have been established why they are back. Maybe the design of the mission is the same, but there is lore why they are back. Once again, not hard to read. I believe in you. If blind people can find a way, you can too. In the case of empire hunts, there is ZERO lore why they are back. Absolutely none. If they happened to be nightmares, then it would make sense. They’re not though. The darkness didn’t revive them. They just happened to come back for rEaSoNs.[/quote] The nokris strike is the same as the mission. He did not revive himself. He was only revived later in season of arrivals. The strike is the same event that happened in the story. Only the curse of Osiris strikes are you going back into the infinite forest to repeat the events of the story. The fikrul strike isn’t a story mission. Empire hunts are moments in time. The bosses are not revived, when you start one up you’re dropped into that point in time when they were still alive. It’s the same with almost every strike and raid in the game. It isn’t complicated. Again, your point is stupid. There is nothing wrong with reusing campaign assets for replayable content. It’s far better than wasting time on something that’s only played once on each character.[/quote] Okay you’re obviously not reading what I’m saying so I’ll put it in child like bullet points: 1) yes I know the Nokris strike is the same as the mission. I even mentioned that in my last post. The fanatic strike is the treatment Nokris should’ve gotten 2) yes I know Fikrul has a different strikes than campaign mission. Never said it was the same. 3) the season of arrivals lore stated Nokris has no strength to keep reviving himself and his frozen army following his many defeats. Lore said that. Not me. 4) there’s no reason these beyond light missions had to return. It was lazy. The moments in time argument does not apply. This is not a simulation. These are not strikes. They are word for word the same mission as if they never happened. There’s zero lore. Z-e-r-o. 5) replayable content is fine but let there be a reason. That’s why strikes are accepted. Because they’re strikes. Strikes are supposed to be replayable missions. Empire hunts are replayable campaign missions you gotta do over and over and over just for a small chance at upgrade materials for weapons and armor that are eventually going to expire. This was reusing content just to not have to make something else.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon