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12/26/2020 3:58:10 AM
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1 Reason was because the Red War Ended. And from story wise, there was no longer any Reason for Red War Content to be there. It contradicts thier "Evolving World" 2. Technical: Red War Content, Including CoO and WM, both were taking of Space, and from Numbers, it was Played the Least. It was lower than Trials. So it was taking up Room and causing Technically Problems.
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  • E no reason for red war i no to reason 1 red war was all people who got d2 free on ps4 had to play red war gumbit and pvp 2 people who got d2 be4 it was free to get payd for thet content

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  • Would love to see the world evolve in additive content before removing half of it at once. We're still out of a Hunter Vanguard for 2 years. In an actual world we'd have had atleast a backup plan in the first week.

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  • Yea, I’d honestly love to have the chance to play the removed content.

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  • I doubt it was Lower than that trials

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  • Let me put it this way, as this is how they described it. Trials averages roughly 50k players, these old campaigns/activities? Closer to 3k Not 30k, 3k

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  • Maybe but itsva bad conparesin bungie is conparing a big pvp active thet has YouTubeers strmers pvp clans all going in to it at 1 time to pve missions and Qests so you see its not a good conparesin

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  • Even if it’s 3k at the time they remove it, what’s the harm in leaving it? It’s more content which in Destiny’s habit of short story content, is a good thing. Most the other areas in the game are only visited after story’s because they incorporate other quest lines such as seasonal and exotic. I’d never go to the EDZ if it wasn’t for Hunts or Xur being there and yet it remains.

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  • It's clogging up development. Think of Destiny 2 as an old car, with an old engine. It runs, it's OK, it's not the most economical though and pollution is pretty heavy. That can be fixed, it'll run faster, smoother, be more fun to drive and have less pollution, but you need to remove the old parts that are causing issues.

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  • Or buy a new 1

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  • The amount of bugs it was causing. The fact that players could t do a quest because the door to the quest was bugged for 4 days caused a bigger shit show than anything they’ve done since.

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  • We have had more bugs after volting then be4 on ps4 d2 trials buging so bad bungie had to cancel it for wekks not being able to gomin to boss rooms on nf wifehood buging out gumbit buging out and thet all startd on day 2 of this session

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  • So wouldn’t just fixing the bugs be an adequate solution...? Removing it permanently because of fixable bugs seems like a harsh decision.

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  • That doesn’t work in a long running game. Players don’t want to lose half a terabyte of storage on consoles just to play 2 games. And on top of that, the company has to make sure every new line of code doesn’t clash with old lines of code that caused the bugs that they did in Y3. Let me emphasize that. It was having the biggest issue with bugs we’ve ever had in [u]Y3[/u]. Now, how well do you think that would’ve held up into Y6? It would’ve been a disaster.

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  • Honestly a lot of this sounds like incompetence on Bungies end or them just not wanting to deal with it. If Modern Warfare can push a 250Gb file size, I feel like Bungie can get away with 120Gb for Destiny. And keeping content does work in a long running game. You can go back and play most of the original content in WoW or FF14 and with Destiny trying more and more to push itself to that MMO style game, it’s a fair comparison. I still think sun setting story content is silly especially when players have payed for that content to begin with.

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  • Technically players pay for the license. Its Bungie game, they can do what they want with it. That's what we sign up for and personally, Im good with that. You can't just grow something indefinitely. All my friends stopped playing Modern Warfare because it took up too much space on their hard drives... 80% of which they didn't play. IW have since made it so you can install piecemeal, what you want. But that's also a workaround. Personally, I see Beyond Light as Destiny 3 in all but name. That's a lot of new tech under the hood, a lot of backend stuff to prepare for waht is to come... After 4/5 years, some content just isn't compatible any more. Its making way for future content and I don't think that's a bad thing. Looking forward is a key part of a game as a service. Inevitably some parts get left behind, for technical reasons as much as any.

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  • You pay for a lisosn to play the content on the dlc s if you got a disc copy of d2 you own the content on the disc and if its removed then what good is thd lisosn to you it is a lisosn for content thets not in the game

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  • I literally have no idea what you just said.

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  • Source?

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  • Somewhere in this 40 minute interview https://youtu.be/8yvfcuLdEmU During season of the worthy, .3% of players were playing Warmind content. Out of a million players, that’s 3k.

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  • Again thet a estamaysin by bungie the destiny community is to big for us to no a number

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  • To be fair, they didn't give us a good way of replaying old story missions, so it was more like once you've played it, you can't go back

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  • Yes lots of people wanted to play the content but had no way to

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  • The story that’s hidden to the side at an irrelevant vendor that can only be played once per character was pulling more players to you?

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  • I mean I’ve played thru the whole time the games been out Trials causes more stress and toxicity than a campaign dlc could ever

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  • Ye

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