First off, every heard "beauty is in the eye of the beholder?" I bet you have. It is applicable here.
What Luke Smith sees as not "IP defining" or in line with the class identity, a player may strongly disagree with that.
You cannot cut supers from the game under that [i][u][b]subjective[/b][/u][/i] reasoning. Rather, I would argue it is Bungie obligation to protect that player freedom to play the game their way with the identity they have set for themselves and their class.
So how do you do that while moving Light subclasses to the new system?
Easy solution.
Warlock: Press to activate Dawnblade. Hold to Activate Well of Radiance. Same for Stormtrance/Chaos Reach and Nova Bomb/Nova Warp.
Hunter: Press to activate Tether. Hold to Activate Spectral. Same for Goldy/Blade Barrage. Arctrider can be customized within the class.
Titan: Press to activate Sentinel. Hold to activate Ward of Dawn. Same for Fist of Havoc/Thundercrash. Hammer Titan can be customized in the class.
Or let us key bind it so we can decide which is press and which is hold.
Then bring in the current ability tress as aspects and fragments. Then add more that bridge the gaps between the trees.
This would literally be what we have now, but with the ability to mix and match and choose your roll on the fly.
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Edited by Crystilonus2011: 12/17/2020 4:36:34 PMWhat you miss: Bungie can do what they want. It’s their IP. The beholder in this instance is Bungie, who makes decisions based on the direction they want THEIR IP to go.