SUBCLASS: Attunement of the Shroud "Understand that which is incomprehensible, and it will never have power over you." -Eris Morne GRENADES: Veil Bomb, Black Hole, Shadow Frag Veil Bomb- Disorients all enemies caught in the blast. Allies caught in the blast are granted invisibility for a short time. (About 5 seconds of invisibility.) Black Hole- Emits a heavy field of gravity which greatly slows enemies inside. (Deals no damage, does not suppress) Shadow Frag- Explodes after a short delay, sending a hail of fragmented Darkness in all directions, both damaging and Weakening anything they hit. MELEE: Veil Strike Veil Strike- Killing an enemy with this melee ability turns you invisible. (Lasts about 8 seconds) JUMPS: Burst Glide, Strafe Glide, Shadow Step Burst and strafe work as usual. Shadow Step- Instantly move several meters in the direction you are currently moving, even passing through enemies and thin surfaces. (Very similar to the Taken teleport, but also similar to Blink, like a mix of the two) RIFTS: Empowering, Healing SUPER: Shadow Gale Shadow Gale- Become a concentrated cloud of Darkness and fly through the battlefield, passing through enemies and thin barriers. Enemies you pass through take heavy damage. You can activate a Darkness Burst once during this super, killing everything around you and ending the super. This super can be used while dead. If used while dead, casting this super does not resurrect you, and you will still need to respawn or be revived as usual when the super ends. (Range of Burst is 10 meters. When used, taking damage drains the super bar as well as your health) And since Darkness doesn't use subclass trees, I'm not going to bother with them either. Feel free to offer advice on making this more balanced or more like actual classes and subclasses. Made this in like 10 minutes so I know it's not that great.