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Destiny 2

Discuss all things Destiny 2.
10/31/2020 12:09:14 PM
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The problem with Destiny is that Bungie is creating disposable content.

It's hard for anyone to go back to the beginning or parts of the story, with Destiny being a live game service everyone is being pulled and tugged along at the same time. If a player were to revisit past content, that content is removed as per the case with vaulting. Imagine if Bungie did this with the Halo franchise and no one was ever able to revisit and play Halo 2. We were forced to play only Halo 3. I took a break from Destiny 2, quite a long break and coming back to it, I missed so many seasons. Trying to revisit and play those events I am already strapped with a timer, fighting off RNG and trying to get many things done before the content is gone for good. I'm also a collector and completionist, with content disappearing, it's quite disappointing. What's the point of collecting if the content is disappearing. I understand chasing power and light levels, but for the Guardians who are tending towards fashion shouldn't be limited or cut from accessing the content of the past. See that nice looking aesthetic armor, well it's gone. It was exclusive. Imagine if Dark Souls were a live service and cut content pieces, that's what I'm getting at, fans would be pissed. I wish Bungie were to keep main story missions that would be vaulted restricted to single-player and fire team only to retain its campaign, such large story elements are going to be lost in the void. It's like watching a serial tv series where the current episode is where it is at if you wanted to catch up from episode 1 or revisit a past episode to go back on, you can't. Instead of playing the campaign missions I end up watching them on youtube or someone else's channel than playing them myself which isn't fun or immersive. I can imagine the new Guardians playing Destiny after Beyond Light and getting invested only to not revisit old content and just watching the Destiny the video game the movie on Youtube. See that cutscene, well you can't watch it conveniently or go back to it like in Monster Hunter World and watch it with different armor pieces you have on. It's a one done deal, skip it and you skip out on it forever. That's a cool cutscene that Bungie team made, and it's gone. Let me watch it on poorly compressed video on youtube.

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  • Disposable content, sun setting & vaulting. I quit playing on my own accord shortly after I finished forsaken, the game is now free to play and I’m being told to just deal with the fact that over half the game I actually paid for is being vaulted/ disposed of. I would be extremely salty over this situation but then I remembered that it is Bungie, and they will continue to make questionable decisions again & again, over & over again.

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  • The problem with the year 3 seasonal model was the we just RENT recyclable content for a period of 2-3 months.

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  • This is mostly because after Forsaken they never started making a third game. Most games these days have a sequel after a few years, and if they kept the team that made Forsaken and started on a third game, then you wouldn't need to vault locations, old story, or sunset gear. Every game needs an ending, Destiny 1 ended, Destiny 2 needs an end. They could have made a new game if they started it years ago, one with better graphics, new content, all new gear sets, new modes, new pvp maps, no p2p connections, better servers, up to date game engine, but nope. Expect the season model from modern warfare to continue, expect gear grind to be meaningless, and a light level that always increases without making you anymore powerful then before just as a level lock for raids and such. The game gets worse as the story gets better. Sunsetting effectively gets rid of most of the weapons and armor from 2 seasons ago and earlier, and the vendors don't get all new loot, most of it will be recycled loot since bungie likes making a minimum of at least a gear set per location. All that sunsetting is happening to get rid of a few pvp guns that didn't get nerfed into the ground. Mountaintop is cheese, haha. Vault the original stories and all the content, and expect this too continue in an old game with a lot of lag and p2p connection failures. Look forward to more old year one gear returning as a reprise or reskin. I don't expect anything from Bungie and they still are disappointing. I would use a reprised Scathelocke if it returned, I was a year one Auto Rifle fan. Good luck out there, and have a wonderful day, I might get beyond light once its on game pass, I will still be in gambit and crucible.

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    • So buff fusion rifles?

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      • Edited by Tru-Zrue: 11/1/2020 8:05:20 AM
        ...yes. I wish they’d just stick to what works ffs. PoE? Worked. SRL? Worked Menagerie? Worked. Factions, prismatic matrix, big pvp maps, etc. They’re letting pride and money blind them from what important. You guys. If you guys are happy you’ll spend money and time playing the game. Shouldn’t it be about the player experience? Game doesn’t have to be as addicting as d1, but -blam!- can it be fun and not a chores simulator bungie? Edit: the avenger game is in a bad place (imo) rn, but -blam!-...those devs are active and showing they want the game and community to thrive. They cut the price of store items in half for a limited time, And due to popular demand by the community they said the prices will be Permanent. They’re nonstop fixing bugs(bugs that shouldn’t have been there anyways) and Implementing players feedback. Idk How long that game will last, but they’re right out the gate doing good by the customers(ish).

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        • There is a deep problem within the culture of Bungie. I don't know what it is, but it appears to me that either dissenting voices are not listened to, or there are no dissenting voices By this I mean intelligent/analytical types within the creative side who can forsee the negative consequences of changes and communicate the obvious downside to the higher ups so action can be taken, before the playerbase raises the obvious fairly rapidly I believe Activision reached a point after +4 years where they decided the cultural problems within Bungie were so deep it was pointless expecting them to change and so they got out. My guess is there is an arrogant attitude in the development team whereby criticism is ignored and they believe their spare time is best spent playing other "cutting edge" games but not Destiny itself (as a player in the wild) because the main feeling I get over many issues is - if they played this game as we do - this would not be happening

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          • I agree. The model is broken. I’ve not played since March and won’t be returning any time soon.

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            • I second this so much. I had to take a break from games in general the first halve of this year , due to private cicumstances, and when I come back I just find that the content I paid for with my season pass is gone, and now when Beyond Light launches the old content will be gone just the same. To me it seems as though Bungie believes every one in their player base can play their game 24/7 wich just isnt true.

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            • The problem with destiny 2 is that it perpetually feels like they are chasing after destiny 1. Special weapon changes, subclass changes, hell even bringing back d1 areas. As a destiny 1 vet, it feels infuriating that they are desperately trying to recapture the d1 feeling in d2.

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              • Edited by x-MISANTHROPIC-x: 11/1/2020 3:22:48 PM
                Destiny back in the day, and more recently with Forsaken was a blast. Somewhere along the line it aged and grew stale. No biggie, nothing lasts forever. I'm grateful i was playing when the franchise was at its best.

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              • Low quality temporary content is a bad director decision. High quality longer term content is what D2 needs.

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              • the problem is ppl play waaaaaaaaaaaaaaaaaaaaaaaaaaaay too much and it gets worn out waaaaaAaaaaaaaaaaaaaay too fast.

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                • Honestly i think most of this has to do with the fact that over the last like year, Destiny has been going through a identity crisis, and it does not know what kinda game it wants to be. Is it a looter shooter? A RPG? A primarily pvp game with pve aspect? a primarily PvE game with PVP aspects? Are the encounters meant to be about just having bigger numbers the the enemies? or is it about coordinating in order to beat an enemy. Are their ment ot be build? roles? or is every one just DPS. IMO destiny does not know what its wants to grow up and be, and thats its biggest issue, it needs to pick a lane and stick with it.

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                  • Edited by aredee8864: 11/2/2020 11:31:13 PM
                    Agreed, but the problem is everyone complains but still plays and hands over money to bungie. They don’t make changes in their policies until it affects their bottom line. Beyond light has already been stated to be a smaller expansion. What are we getting? Re-issued or realigned weapons. Recycled armors. A couple old maps, and 1 new super class. For 40$? Seriously? Oh and never mind they’re taking away parts of the game we’ve already paid for and they’re probably going to resell it back to us later as another expansion.

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                  • [quote]The problem with Destiny is that Bungie is creating disposable content.[/quote] That is only a part of the problem. There is actually a mile-long list of problems and deliberate poor decisions they made over the years and one of them that is the biggest problem that they lied about is, [b](this game does not have a foundation)[/b] so with them constantly changing things for their personal needs and wants it affects the entire game. It's why this game has been going downhill since Forsaken. Not even a $40 subclass/weather is going to help anything as some are pretending it will. What would help is getting rid of the bad apples that only think about themselves and their wallet. This game needs people like Staten and even Barrett. Not management that is a huge problem with the very poor decisions made for the game. The problem with the disposable content they create is that it only benefits them because most of it is only created just to show numbers. There is no effort put into these seasons that any company can throw out cheap lazy content and use a shop as this company has been doing for a year now. That's easy for any AAA gaming company but you don't see every AAA gaming company doing what this company has been doing. What's not easy is to create quality content, content that keeps players engaged in that content so this company as usual always taking the easy way out, and not having anyone like Activision that held them accountable pushing them to do their job? What you see now is the real side of what this Bungie is all about today.

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                    • I made this exact same argument during Shadowkeep/Season of the Undying. The reason why Vex Offensive, and all the other subsequent Seasonal activities sucked, was because they were designed to be disposable. On one hand, nobody is going to miss them when they are gone, because they weren’t really all that good to begin with. But, should Bungie really be wasting their time building content that isn’t fully engaging. It’s the ultimate catch 22. I much rather Bungie builds something solid, that will last ( Menagerie. And for the record, it sucks that best non Raid, PVE content in this game is being sunset ) than waste months of labour building something that is disposable.

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                    • Honestly wished they would keep the campaigns and story missions AT LEAST. I’m not 100% how possible this is but perhaps bungie could’ve kept the assets for each of the planets/destinations that a story mission took place in? That way you wouldn’t need to preserve the entire planet and at the same time New Light players could experience it and gain somewhat of an understanding to the story rather than probably watching a YouTube video on it. This would be pretty neat for like the Saint-14 and Interference missions as well, so that way u can still play them and gain an understanding of where destiny is going into year 4. But like I said idk how possible this would be, it’s probably a lot easier said then done.

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                      • because why make a new product when you can delete the current product to make room for temporary products and get people to come back for nostalgia events. their only goal at this point in destiny is to grab as much cash as they can as fast and consistantly as possible. best way to do that, make the game free to play, fill it with micro transactions and continually sell temporary power systems through seasons and a small amount of content on repeditive dlc. theyre not expansions, theyre dlc. the only real expansions at this point in the game have been the iron lords in destiny one and forsaken in destiny two. these however take time and man power and then theres too much content were not constantly having to keep paying for. i had high hopes for bungie splitting with activision, as activision has so many anti consumer policies across their titles, and some how, bungie has actually made the game worse without their over sight, not better.

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                      • Heheheheh. God help ya if ya think that’s the ONLY problem.

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                      • It's almost as if...we all said that exact thing immediately after they started doing it.

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                      • This game is a mile wide, but only an inch deep. Sure there are a lot of things that can be done in the game , but there is little reason to do them.

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                        • I say it all the time...they no longer have the talent or resources to do anything more. Everything good in this game was made by other studios.

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                          • Edited by C1B3D: 10/31/2020 3:53:38 PM
                            20
                            They basically telling you, story is not important as long you can shoot some dudes and loot stuff. They need to create an Archive where someone telling Guardians the events from zero. Because right now the story is a mess, even when you played every expansion its hard to follow everything that happened.

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                            • Man at the end of D1 i thought they were right where they needed to be. Great armor, good loot story was good. I just dont understand why they went away from that. End of D1 and where we're at in d2 right now would've been the perfect game

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                              • I keep reading, "It's not that game", from all sorts of people on different sides of whatever "that" is supposed to be. The kind of game this is shaping up to be is one that is constantly in flux with a learning curve for those new and returning that is not helped by having to look everything up and group outside of the game.

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                              • All of the changes and decisions over the last year are indicative of a struggling company. They're trying to keep the game current, fresh, and appealing to a certain demographic. When they do that, they lose the interest of another demographic, including some of their original target audience. If the game gets any bigger, it won't fit on the lower TB PS4s. While external storage is an option, it makes sense to cut less popular parts of the game to keep the size of the game under control. It would be ideal to have Destiny 3 instead of another expansion, but D3 would involve a lot more workers, content, marketing, and [i]money[/i]. From all the frantic and weird moves Bungie keeps making with D2, and after breaking from Activision, it seems like they're struggling. I dislike many of the changes, and I dislike vaulting, but I'm not the target audience. Bungie has made that loud and clear. That's OK. It looks like their next game won't be Destiny-related. It also looks like they're remembering their roots with the new game.

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