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Edited by master: 10/23/2020 8:55:49 PM
2

[Bug report] On PC, Crimson's recoil animation changes based on the FOV setting (easily reproducible).

The gfycat clip I linked shows a comparison between 55 (lowest) and 105 (highest) FOV. At low FOV Crimson's recoil animation works as it supposed to, but the higher your FOV setting is, Crimson's model while firing blocks more and more visual space, and at max FOV you can't even see the sight's red dot anymore - it's getting blocked by the gun's model. This results in way harder aiming on PC, if you have high FOV: basically it's harder to track the opponents head, since you can't see it, since it's blocked by the gun's model and the red dot sight is also not visible, so you're unsure where your bullets will be fired. I think this issue might persist into Beyond Light and start affecting players on next gen consoles, since they're getting a FOV slider. Here's a crude comparison picture I made, showing recoil after 2 consecutive shots (low FOV vs high FOV) and after 22 consecutive shots (low vs high), just to see how much it stacks up: [url]https://puu.sh/GG5I6.png[/url] in the rightmost picture, the red dot is completely hidden by the gun's model.
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