I suggest that the developers create a new map design for the Crucible battles. All cards seem the same to me. Why? A short distance, a few medium ones, and a couple of long distance maps, and a lot of obstacles. As a result, we get: players use shotguns more often than weapons designed for long range. I just think that diversity in the use of the arsenal will create more interest. Therefore, it is worth adding maps for medium-long distances, and making them a little more in width and height. + add new simple and special modes, for example: capture the flag (simple), all players fight only with melee weapons (special), someone becomes a nightmare for a certain series of murders in pvp (special / simple) ... + add special features on the maps with which players can interact, for example: ropes along which you can move, portals ... + add the upper part to the design of the location: rocks, climbs, or, alternatively, make the first part of the game at the bottom of the location, and the second at the top. Who wants these changes on the Crucible maps? Glad to any opinion.