You’d have to nerf 600 rpm ar’s and sidearms if you wanted SMGs to feel viable. Currently sidearms do everything they do better and are lowkey broken and 600 rpm AR’s also do everything thing they do better.
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or instead of nerf, maybe buff yes ars do stuff better but maybe thats cause SMGs are UNDER performing, they should be quick snappy weapons instead they are slow and bulky for some unknown reason. (that and they NEED a DMG buff to deal with SG rushers)
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SMG's need a flat out 100% stability buff.
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Yes for console however they need more damage as well This is because a 600 AR has a 0.7 ttk and a 600 smg has a 0.73 ttk
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That moment when a 360 high damage frame auto kills slower than a normal auto.
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The frame is high impact not agressive and bungie did say that tbey are gonna buff the other auto frames to make them more competitive against the 600
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High impact = more damage. I never said agressive.
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Yes however imo high impact means big flinch with decent damage for its rpm
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Slow firing and HIGH damage. You'd expect it to have a faster TTK than a lower damage archetype.
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It has high damage for its RPM, that and a 360 brings range and flinch to the table and its ttk is competitive on console espessaly since it can out range 600s and hcs with pulses being the only better range option
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They dont outrange 600 RPM on console. 600 RPM outranges some scouts.
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Ummmmm........ in my experience my 360 isn't beat by the 600s, and it doesn't have an range buffing perks
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Rangefinder is on 600 RPM's. They far outrange high impact pulses on console.
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Maybe in solid range however I found that those with max range don't have the stability to match the range