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Destiny 2

Discuss all things Destiny 2.
Edited by Kevlo16: 8/21/2020 1:58:22 PM
66

Make trials a thing for EVERYONE (not just the top tier players)

Add hybrid SBMM + Cards to Trials matchmaking

176

Leave Trials matchmaking as is

148

I don't play trials cause it's a hostile game mode

200

I'm copying this directly from a reddit post cause I simply couldn't have written this better (from Monopoly man) "So, first off, I am an average, maybe slightly above average PvP'r. But I LOVE the crucible, even though I'm no god tier player I still play the hell out of it and I do reasonably well in the various game modes,,,, except for trials..... Trials needs to be considered from a different, more INCLUSIVE perspective. It's a tournament and that aspect is absolutely UNTOUCHABLE (as it should it be). But that does NOT mean that it is strictly for the elite of the elite. This is not a professional setting, it's not an MLG tourny, this is a game that everyone has equal claim to ENJOY. From the 1% to the 99%. So, that being said, I feel that trials could be made appealing and enjoyable to everyone with a simple matchmaking change: Add in SBMM. Yep, I said it. But not strictly SBMM. It would need to be a simple hybrid of the card based mm that exists currently. The game averages your team's "true skill" rating and then takes that, along with your card status (1w, 2w, 5w, etc) and finds other teams in the same skill bracket and card status. In this way potatoes still have to win 7 straight, but they're competing against players that they should have at least a reasonable chance succeeding. As the card progresses, you find tougher teams, just as you do now, but they are still in your skill bracket, so there is still a reasonable sense of competition in the match. On the elite side of the fence I already know what the argument would be, something to the effect of: "Why should we be punished for being good?" Or "We don't want to sweat EVERY match." And to that I would ask: "Why should a potato with a terrible skill be punished by facing off against 2.5kd gods who he has literally ZERO chance of succeeding against?" For anyone concerned about mm times: first off, right now trials takes the longest to match by quite a margin (for me anyways). If this change were to happen, and the potato now feels he/she has an actual chance of making it to the LH without getting carried, I TRULY believe we would see a massive influx to the playlist. TLDR: Change trials mm to hybrid sbmm and card based, include full playerbase not just elites. DONE."

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  • I got 3 scholars in a row from bounty tokens and 3 win and they all had full auto and vorpal. Even when they make it for everyone I get screwed.

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    • Good grief give it a rest. Just practice and improve instead of expecting the game to bend to your needs

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      • Edited by Hawntur: 8/21/2020 2:59:28 AM
        Absolutely, [u]positively[/u] [b][u]NOT[/u][/b] Lighthouse is, was and should always be for the TOP. You get there by being a part of the best in the [i]playerbase[/i], not just the best in your bracket. This would ruin trials totally and completely and allow low tier teams to make is as often as the top in a mode that is literally only desired and was literally designed to be exclude to the best. No, trials isnt your participation trophy "I paid too so I should stand a chance" no, you fight everyone according to your win count and go flawless or lose flawless based on your skill - not have the game hold your hand and ensure you dont fight the good players the mode was built around. Not forgotten and other pinnacles were once coveted, rare trophies, but the participation trophy players whined enough that bungie dumbed it down and made comp a joke by shadowkeep so now anyone and everyone owns those, once valued gear, we dont need a similar outcome with lighthouse. Should trials rewards be upped so everyone gets some trials loot at the end of a card? 100% Should lighthouse be handed out so low tier players better then the other low tier players they get matched with go flawless just as often as high? Not. At. All. Not to mention the amount of recovs that would immediately be a thing, today to recover you need to be a solid player, with a sbmm system even a 1.0 can suddenly be a paid carry so long as his recovs are under that kd. Awful suggestion by players that either don't get the point of endgame pvp and it's need to reward the best or by those that are seeking to earn prestigious trophies without wanting to put in the work. No, no, no.

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      • And now he's made his game history private, of course.

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      • Lmao hacker gtfo

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      • Quit giving it attention, so it can completely die and be removed again. 2nd time its failed in d2. Been on life support for most of it.

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        • Nah just make trials used fixed load outs. Every player gets the same guns. Abilities and skill are what decides the match.

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          • Report this win trader pls.

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          • Lol

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          • Firstly no. Secondly. You are a cheating scumbag so any opinions you have are immediately invalid. How hasn't bungie banned your ass yet? Is the ban hammer being patched again?

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          • Think it should be more of make the loot accessible to everyone but everyone can’t get flawless. Also need special rewards for flawless like ships, ornaments (weapons and armour), shaders, emblems etc. Have tokens stay more than the weekend. Give the 1st flawless of the week per account a guaranteed Adept piece and have it Masterworked and/or Curated roll. Random roll adept piece for the week can be bought with tokens, but have the token cost a bit high. Say at least 500. A crap player might have to hold on to token for weeks waiting for the adept item they want to come around and also play way to many game compared to the good and great people to earn each purchase. Top players can easily chase god rolls from all the tokens they pull in playing. The casuals have to put in the work to scape together enough token to maybe get 1 item a week or every other week. Or hold onto them tokens and pray they get a good roll on the 1 item they want when it comes around while top players collect everything, god rolls, ornaments, fancy ships etc. Heck even be able to buy shards, prisms, shards with the tokens as well. ( do that for regular crucible as well even)

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            • Just here to add you wintrade and cheat to go flawless but still have the nerve to complain about the matchmaking . How rich .

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              • LOL OP is a win-trader. Wants loot but doesn't want to work hard for it. Says a lot.

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              • All they need to do is make a flawless run worth anything, i -blam!-ing loved trials but all this version does is encourage people to constantly reset their card to farm the first game over and over to boost stats cos once you get 1 flawless that's it there is no other specific loot than the 2 emblems you get guaranteed

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              • Edited by DHawk12: 8/22/2020 3:20:51 AM
                Hybrid skill/card based matchmaking is completely insane. This is what trials needs: -A paywall (most recent expansion + current season) -Light level requirement w/ advantage disabled (25 light below powerful cap including artifact) -Tokens removed -Loot to always drop after a win (small chance off a loss) -7 Weekly bounties (rewards loot) -Adept weapons added (lighthouse only) -Character based flawless matchmaking —After going flawless (guardian specific), ALL games going forward will only be against players who have also went flawless —Flawless matchmaking resets at the end of each week

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              • I saw your April 18 trials card. You were cheating. Usually with 7 games in a row with a 0.00 KD- that is impossible. Your opinion on this mode lost all credibility with that.

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                • Interesting to see you set your match history to private. 🧐

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                • Trails is for everyone wym everyone has access to it

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                  I_Am_ORADON
                  I_Am_ORADON

                  Archon of the Old Ways, Aka Lord Oradon. - old

                  😒🙄 it's mixed. Although it doesn't matter. Trials is meant to be Sweaty and hard. Just like GMNFO is meant to be Challenging and Hard. Either go Big or go home.

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                • SBMM can't work in Trials because Flawless exists. The PvP gods have that right at least, though for the completely wrong reasons. With perfect matchmaking - that is, every game being a perfectly balanced 50:50 win chance - everyone's chances of going flawless are 0.78%, or 1.6% on a Mercy card. Without the huge skill imbalance in the game, almost no one will go flawless. Trials will literally be a crapshoot for [i]everyone.[/i] The way Trials is set up right now, at least the elite minority can go flawless. Now, I'll grant you that they do so at the expense of the vast majority of players. Yes, better players have an exponentially disproportionate chance of going Flawless, but the [i]overall[/i] percentage of players getting to the LH is higher this way. If my math is right, based on the ELO data I have, I estimate that about 9% of the Trials population will make it to Flawless. I don't know the real numbers but I expect some difference because I can't solve card-based MM on the back of a napkin, so I'm ignoring it. I'm pretty certain I have the order of magnitude right, though. Still, 9% is already 6 to 12 times better, let's say an order of magnitude higher than the expected outcomes for SBMM. It will only be higher the more players are fed into the playlist, since they will almost invariably be less skilled than the ones already playing. This is why Bungie is desperately throwing in carrot-and-stick measures to boost numbers. If the hopeless leave the mode forever, effectively leaving it to the highest skill bracket, it will simply die off. It's a fine balance and while I don't think Bungie got it right, I don't have a better idea to offer. Matchmaking, rewards, and recovs are too tightly intertwined for it to have an obvious solution.

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                  • Haven’t you heard Luke Smith when trials first announced to be back? He likes it sweaty with two of his mates every Friday night, make of that what you will.

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                    • I used to play religiously in d1, went flawless frequently but not touched trials since Trials of the nine and haven’t played since lol

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                      • 6
                        Trials wouldn't need significant matchmakimg changes if its loot was so appealing to players the population rose significantly. https://www.bungie.net/en/Forum/Post/256929244/0/0 Imagine if even if you went in and had 30 losses, you could come out with 10 or 15 Trials drops? Maybe not adept drops, but just enough loot to offset the frustration and say "I'll come back and practice." I think that's a huge part of the issue. Right now there's zero reason to come back, zero reason to practice, and zero reason and really try and almsot no positives to offset the frustrations within the playlist.

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                        • Trials is supposed to be for the top tier players, that is thw whole reason for its existence. Same as people that love PvE have Grandmaster nightfalls, PvP players have Trials. Even though i have never got Flawless (yet), i nejoy Trials because it is atleast some real challange and i can try to improve and get better to eventually get flawless

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                        • [quote]I'm copying this directly from a reddit post cause I simply couldn't have written this better (from Monopoly man) "So, first off, I am an average, maybe slightly above average PvP'r. But I LOVE the crucible, even though I'm no god tier player I still play the hell out of it and I do reasonably well in the various game modes,,,, except for trials..... Trials needs to be considered from a different, more INCLUSIVE perspective. It's a tournament and that aspect is absolutely UNTOUCHABLE (as it should it be). But that does NOT mean that it is strictly for the elite of the elite. This is not a professional setting, it's not an MLG tourny, this is a game that everyone has equal claim to ENJOY. From the 1% to the 99%. So, that being said, I feel that trials could be made appealing and enjoyable to everyone with a simple matchmaking change: Add in SBMM. Yep, I said it. But not strictly SBMM. It would need to be a simple hybrid of the card based mm that exists currently. The game averages your team's "true skill" rating and then takes that, along with your card status (1w, 2w, 5w, etc) and finds other teams in the same skill bracket and card status. In this way potatoes still have to win 7 straight, but they're competing against players that they should have at least a reasonable chance succeeding. As the card progresses, you find tougher teams, just as you do now, but they are still in your skill bracket, so there is still a reasonable sense of competition in the match. On the elite side of the fence I already know what the argument would be, something to the effect of: "Why should we be punished for being good?" Or "We don't want to sweat EVERY match." And to that I would ask: "Why should a potato with a terrible skill be punished by facing off against 2.5kd gods who he has literally ZERO chance of succeeding against?" For anyone concerned about mm times: first off, right now trials takes the longest to match by quite a margin (for me anyways). If this change were to happen, and the potato now feels he/she has an actual chance of making it to the LH without getting carried, I TRULY believe we would see a massive influx to the playlist. TLDR: Change trials mm to hybrid sbmm and card based, include full playerbase not just elites. DONE."[/quote] It’s good feedback. You should add the feedback tag so their is more chance it is seen by someone at Bungie, and makes it to the appropriate team.

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                        • Trials is supposed to be for the hardcore pvpers

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