Like many players, I like to customize my characters (I play all three classes), so the color of their armor is important. But the shaders we get always seem to have weird quirks.
Like KAIROS BLACK - which doesn't actually make anything on your armor black. Huh? Then why call it Black?
Or this season's new shader, JACARINA, which looks like it will just be shades of white, grey and black. That could be a cool look. But on many armor sets I previewed it on, a light blue shows up out of nowhere. Huh, again.
I could go through entire lists of shaders that produce strange end results, but you get the idea.
One thing I would also like to see is that the square that shows the sample of the four colors the shader has would consistently indicate where the colors will be applied. Like the bottom color will go on pants, the top color on headgear, the side colors on chest or arms, etc. But that isn't the case.
I tried to put a white helmet on my Titan, but thinking those shaders with white on the top probably indicated which would do that was no solution. The application of the white shade seemed pretty random. In the end, I had to try to use any shader that had any white in it to see which ones would apply it to helmets. And when ventually I moved my Titan to a green color scheme, I had to go through the same process for that too.
I know this isn't a big concern for some people, and in the grand scheme of things is just an irritant at most. But it seems like an irritant that Bungie could get rid of without too much effort. I mean it's not too much to ask that is a shader says it's Black that it actually is, or that it doesn't have mystery colors that come out of nowhere. So hopefully a revision of shaders will be part of the new game update when it finally releases in November.