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I feel resilience should reduce ability damage, NOT bullet damage. So having a high resilience stats should reduce a ton of damage from grenades and other melee abilities like shoulder charge. Imagine running 9-10 resilience and being able to tank a shoulder charge? Imagine being able to reduce a ton of grenade damage in crucible? To keep the game balanced, having a high resilience should not grant more health or armor because then it would break the balance of crucible but adding more resistance towards abilities would be really nice