They’ve been out for a year. They had plenty of chances. Just use the new rituals if you think rituals are so great.
English
-
Except they never DID get any chances. When was the last time you saw someone run Komodo? When was the last time you saw somebody use Exit Strategy or Edgewise?
-
Edited by Bore: 6/30/2020 6:39:04 PM[quote]Except they never DID get any chances. When was the last time you saw someone run Komodo? When was the last time you saw somebody use Exit Strategy or Edgewise?[/quote] I used both edgewise and exit strategy in undying and dawn. Exit strategy was in the top 10 most used weapons for 5-6 months.
-
Exit strategy in the top 10 most used weapons for months ? No way it's true
-
Edited by NotaWarCultSpy: 6/30/2020 11:30:11 AMWe're not getting new Rituals. Bungie sacrificed them in order to develop Trials. Edit - The only Rituals that aren't redundant next season are Python, Buzzard and Komodo, anyway.
-
[quote]We're not getting new Rituals. Bungie sacrificed them in order to develop Trials.[/quote] You’re not up to date. We’re getting one every season starting fall.
-
And from what I understand, we’ll be able to obtain them by playing the activities we enjoy, whether it be PvP, PvE, or PvEvP. This was a request by a fairly large, at least from my perspective, voice here. “Let me play what activities I want to play”. Or “Don’t force me into PvP Bungie!” I’m good with it, if it turns out to be this way.
-
[quote]And from what I understand, we’ll be able to obtain them by playing the activities we enjoy, whether it be PvP, PvE, or PvEvP. This was a request by a fairly large, at least from my perspective, voice here. “Let me play what activities I want to play”. Or “Don’t force me into PvP Bungie!” I’m good with it, if it turns out to be this way.[/quote] That’s what I’ve heard as well. Only downside is that a lot of the people playing comp are gonna be better than me now, lol.
-
*One* every season? That's... pretty stupid, considering that Bungie generally don't add Rituals that abide by what players *actually* want to use. Komodo for Crucible, for example. At least with three, there was a better chance that there'd be something folks would like.
-
[quote]*One* every season? That's... pretty stupid, considering that Bungie generally don't add Rituals that abide by what players *actually* want to use. Komodo for Crucible, for example. At least with three, there was a better chance that there'd be something folks would like.[/quote] Rituals are static roll weapons. I’d rather get random roll weapons. Rituals and pinnacles haven’t been doing the meta any favors either.
-
Real question is why aren't rituals in the random roll pool like broadsword? They could be so much better with the right masterworks/perks.
-
Rituals work when they're archetypes and combinations that haven't been seen before or can't roll naturally. Like Python with Overflow, Randy's being a Kinetic Rapid Scout. Fun stuff like that. Theeeeeen there's the "quirky" stuff Bungie bring out like Buzzard and Komodo. Hit and miss, in all honesty.
-
[quote]Rituals work when they're archetypes and combinations that haven't been seen before or can't roll naturally. Like Python with Overflow, Randy's being a Kinetic Rapid Scout. Fun stuff like that. Theeeeeen there's the "quirky" stuff Bungie bring out like Buzzard and Komodo. Hit and miss, in all honesty.[/quote] So just make random rolls with those rolls...
-
Agreed, I was a fan of the static rolls going away as quickly as possible, back in the day. My random rolled “God Roll” is different than others. Freedom of choice, in how we play, what we play, is nice. I hope this mindset stays around.
-
[quote]Agreed, I was a fan of the static rolls going away as quickly as possible, back in the day. My random rolled “God Roll” is different than others. Freedom of choice, in how we play, what we play, is nice. I hope this mindset stays around.[/quote] Yep, no downside to having random rolls on everything. There’s a lot of downsides to not though. I don’t get how anyone is against everything having random rolls.
-
Rituals let Bungie make something truly thematic and specialised for certain gamemodes. Randy's is an excellent example. Plus, it's a guaranteed *tangible* reward for doing a certain string of things, and not another journey down RNG lane.
-
[quote]Rituals let Bungie make something truly thematic and specialised for certain gamemodes. Randy's is an excellent example. Plus, it's a guaranteed *tangible* reward for doing a certain string of things, and not another journey down RNG lane.[/quote] Or make random rolls that can be good in a variety of game modes. Rituals just waste time that could be used for better things. 1 random rolled weapon can have 10x the use of a ritual.
-
Ehhh... not really. A lot of weapon archetypes really do lend more towards different gamemodes than others. There are not a lot of weapons that lend well to PvP *and* PvE content. Aggressive Snipers are an a perfect example. Good for PvP due to high damage, bad for PvE due to poor damage *over time.* Same for perks. No-one picks a gun with Quickdraw for PvE. One universal gun that's designed for both aspects of the game would either fall on its face due to lack of specialisation, or it'd be the next pre-nerf Recluse. I would prefer neither option. Keeping things specialised keeps things fresh.
-
[quote]Ehhh... not really. A lot of weapon archetypes really do lend more towards different gamemodes than others. There are not a lot of weapons that lend well to PvP *and* PvE content. Aggressive Snipers are an a perfect example. Good for PvP due to high damage, bad for PvE due to poor damage *over time.* Same for perks. No-one picks a gun with Quickdraw for PvE. One universal gun that's designed for both aspects of the game would either fall on its face due to lack of specialisation, or it'd be the next pre-nerf Recluse. I would prefer neither option. Keeping things specialised keeps things fresh.[/quote] That’s why random rolls work so well. You pick your roll for whatever activity you want to do. Imagine python or Randy’s with random rolls. You could still get their rolls if you wanted. [spoiler]Best pve sniper right now is an aggressive...[/spoiler]
-
The problem with random rolls is that in order to make a gun that can do both ways (high-end PvE and competitive PvP) you'd need one heck of an expansive perk pool, which only serves to dilute things down and make grinding for a specialised roll really, really tricky. If the weapon is of a viable archetype, that is. Python could work for random rolls because it's an Aggressive shotgun but there's the issue. It'd be THE shotgun for both activities. That's not a good thing. You'd need to Power Creep the hell out of every new shotgun that comes out otherwise it'd be 12 months of JUST Python. Randy's is a completely different picture. Its archetype is crap for PvE, plain and simple. Makings it randomly rolled would be pointless as it's only viable in Crucible. Wouldn't even be that great in Gambit because it has terrible range for a Scout. Only archetype that really works for that scenario are 600 Autos, only because they're high-key busted in PvP. 0.7 optimal time to kill. Not Forgotten was only 0.67 at its peak. As for Aggressive Snipers, yeah nah. DPS on them is garbage. Adaptives are the best for damage over time right now, what with the utterly pointless Rapid-fire nerf.
-
Adaptive frame snipers received a very hard nerf when worthy came out. They are the lowest DPS snipers right now. They are in desperate need of a buff. A weapon doesn’t need to be good in all parts of the game. I random roll weapon is like that. Being a random roll give the player using the gun more options for why they want. It also gives the gun a longer loot lifespan. You get a ritual weapon and it’s the only one you get. No duplicate drops with different rolls, nothing.
-
Why would you want to sacrifice three specialised guns for Vanguard, Crucible and Gambit for one jack of *some* trades one, then? Also, a longer loot span? The moment something resembling specialisation comes around, that JoST gun is getting dismantled and replaced.
-
[quote]Why would you want to sacrifice three specialised guns for Vanguard, Crucible and Gambit for one jack of *some* trades one, then? Also, a longer loot span? The moment something resembling specialisation comes around, that JoST gun is getting dismantled and replaced.[/quote] You want static rolls back... they did that in year 1 and it sucked. Every legendary weapon should have random rolls. Have a curated if you want, but there’s zero downside to everything having random rolls.
-
No. I want guns that I can earn through playing a certain gamemode that will give me a definitive edge in said gamemode. And did you not read what I said? You would need some Frankenstein's Monster tier perk pools in order to support the Omni-tools that can roll with a perk selection for EVERY facet of the game.
-
[quote]No. I want guns that I can earn through playing a certain gamemode that will give me a definitive edge in said gamemode. And did you not read what I said? You would need some Frankenstein's Monster tier perk pools in order to support the Omni-tools that can roll with a perk selection for EVERY facet of the game.[/quote] You don’t need every weapon to be good in every game mode. There are many random roll guns that you have to earn. Not a single ritual weapon has given a “definitive edge” in any game mode. The closest thing to a ritual being meta is Felwinters, but that’s not really a ritual is it. Random rolls are better.
-
*You* have been the one arguing for an Omni-tool random roll to replace the three Rituals we used to get. And you would be absolutely wrong in your assessment of Rituals. Python is a tremendous gun for Gambit. Overflow on an Aggressive shotgun? Yes please. It's one of my favourite Blocker-killers. Exit Strategy, too. It's an SMG *built* for the sorts of quarters in Gambit. These are specialised guns for Gambit, that you earn... THROUGH Gambit.