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Destiny 2

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6/17/2020 12:57:43 PM
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My best argument FOR SBMM

First, there are really good arguments on both side of this because there are people on both sides of this. Each SBMM and CBMM is great for some people and sucks for others. There's no way around that. But this is an argument I don't hear brought up and it's an argument uniquely pro-SBMM. SBMM is objectively the better environment for players to get better. The best learning environment for anybody is engaging about 10-15% beyond current capabilities. It's called the ZPD, or zone of proximal development. This is the academically accepted educational theory. It's backed by peer reviewed studies and it's the way curricula are developed across the world. People say that you should just play better people to get better or be thrown into the fire to figure it out, but that's only true to a degree. People who get good against players way better than them do it [i]despite[/i] their circumstances, not [i]because[/i] of them. Putting players against people in roughly the same skill bracket allows for development and improvement. Until some kind of compromise between CBMM and SBMM is figured out, there will always be some people happy and some unhappy... I just wanted to share this angle since I don't usually hear it.

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  • any one who wants cbmm wants easy matches they cant handle being against sweats like themselves i have had more lag since switch than before so don't tell me that's why. You are a bunch of elitiest who cant handle competition

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    • So true👍🏼👍🏼👍🏼👍🏼

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    • I’m gonna give this game a decent brake due to sbmm being removed and pvp being a complete cack hole.

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      • [quote]First, there are really good arguments on both side of this because there are people on both sides of this. Each SBMM and CBMM is great for some people and sucks for others. There's no way around that. But this is an argument I don't hear brought up and it's an argument uniquely pro-SBMM. SBMM is objectively the better environment for players to get better. The best learning environment for anybody is engaging about 10-15% beyond current capabilities. It's called the ZPD, or zone of proximal development. This is the academically accepted educational theory. It's backed by peer reviewed studies and it's the way curricula are developed across the world. People say that you should just play better people to get better or be thrown into the fire to figure it out, but that's only true to a degree. People who get good against players way better than them do it [i]despite[/i] their circumstances, not [i]because[/i] of them. Putting players against people in roughly the same skill bracket allows for development and improvement. Until some kind of compromise between CBMM and SBMM is figured out, there will always be some people happy and some unhappy... I just wanted to share this angle since I don't usually hear it.[/quote] Yeah. But in Destiny pvp what happens is if you’re a .9 and do well a few matches in a row, you’re placed in lobbies 1.0+ and then get smacked right back down to where the game says you belong. Cbmm is a mixed bag if people would just stick with it and stop caring.

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      • i prefer cb because i pay fot premium internet and dont wanna play with tons of lag. and no im no pvp hod who enjoys beating down on ppl not as good as me. im prolly slightly better than average.

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      • Edited by BANZAI GEXX: 6/20/2020 7:18:48 AM
        There’s no sense in arguing about this topic anymore. It is what it is. If the sweats, try hards and streamers want this mode so be it. Just do your pinnacle and go do something else. It’s still a fun game. There are other fun things to do then crucible. Its a tough world out there. Dog eat dog every man/women for themselves. Unfortunately there will always be people who will only want things their way and will not look for any compromise which in the end will be the downfall of this game. Without the casual loyal player base ( been playing since D1 day 1) this game we love and for me I still do love very much will die. It’s sad. There should be a compromise for example at least one mode per say control that is SBMM. Make a CBMM 6 v 6 free for all so player can relax and test weapon load outs or make one mode of crucible not track KD and still be CBMM. These are all valid compromises. For those that say it’s not much different I’m not a very good crucible player. Last season to include iron banner my KD was only 1.33, not great but respectable. This season I’m barely hanging on to a 1.0. My last 2 games were .40 and .78. So you’re telling us it’s fun and just git gud (learn to play better) ? Not all of us have the same skill at “video games” which have no life skills like the rest of you. Most of us play to unwind and relax. Myself Although I’m 50 + play for the love of the game. Instead of beating each other in this forum how’s about being kind to one another and understanding both sides of the argument? It’s not hard. It’s the adult thing to do. Gexx out.

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      • The way I see it, CBMM = Faster loadtimes and good players pubstomping the average players constantly. SBMM= Slower loadtimes and worse connections, average players have a more enjoyable time and can improve while the good players vs other good players and feel the need to try harder.

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        • Edited by OllyRoger: 6/17/2020 2:41:49 PM
          https://en.m.wikipedia.org/wiki/Zone_of_proximal_development For the record, just wanted to say that not only is he [i]egregiously[/i] misrepresenting what the ZPD is, but in this case, those of you in agreement would be representing [i]children[/i] learning [i]basic fundamental associations[/i]. Sure, you can identify with that if you want, but it is [i]not[/i] a good look.

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          • Edited by A_mo: 6/17/2020 10:14:44 PM
            Unfortunately SBMM really doesn't have much to do with improving for a lot people. For them all SBMM does is spit out the same exact match outcomes over and over again. And you play with the same people and it just makes everyone take turns coming in different positions on the winning and losing teams. Except for the one guy with inflated stats who almost always gets some kind of shot registration advantage. You will play with the same people and one match someone will get all the shot registration then the next match they will have none and its so obvious what the game is doing that it really makes you feel like there's no reason to bother. Its just not fair for so many people to be locked into predictable and predetermined and EXTREMELY LOW QUALITY Player vs Player experiences just because a certain group of mostly undedicated players prefers predictable matches. It sucks for people who are new to the game but its also a mode that's about competition. At the end of the day SBMM had pretty much zero competition in it and the game was making all the decisions just to make a certain group of people happy while a lot of other people got to be miserable. Its one thing to have to have a hard time getting kills because you aren't good enough and its another thing to have a hard time getting kills because the game has decided that you aren't allowed to get kills so that someone who plays 3 matches a week can be given the illusion of improvement. If SBMM helped people improve they would be good enough to reasonably compete with CBMM. It doesn't help people improve, it does the opposite because the game is constantly determining how well someone is allowed to perform. The biggest mistake they made was letting it continue this long. I'm not trying to be mean to anyone but if you just play the game more than 3 times a week you will improve too. There's no one who plays this game with any kind of regularity who benefits from SBMM.

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            • So your best argument is a terrible one? Got it.

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              • Edited by dual_storey0: 6/18/2020 6:15:40 AM
                [quote]First, there are really good arguments on both side of this because there are people on both sides of this. Each SBMM and CBMM is great for some people and sucks for others. There's no way around that. But this is an argument I don't hear brought up and it's an argument uniquely pro-SBMM. SBMM is objectively the better environment for players to get better. The best learning environment for anybody is engaging about 10-15% beyond current capabilities. It's called the ZPD, or zone of proximal development. This is the academically accepted educational theory. It's backed by peer reviewed studies and it's the way curricula are developed across the world. People say that you should just play better people to get better or be thrown into the fire to figure it out, but that's only true to a degree. People who get good against players way better than them do it [i]despite[/i] their circumstances, not [i]because[/i] of them. Putting players against people in roughly the same skill bracket allows for development and improvement. Until some kind of compromise between CBMM and SBMM is figured out, there will always be some people happy and some unhappy... I just wanted to share this angle since I don't usually hear it.[/quote] Nah You're a 0.9, your opinion is worthless.

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                • Edited by Batko: 6/20/2020 1:23:49 AM
                  There is one really EASY solution to all this, but it will never happen in this game -> SBMM + Dedicated PVP servers and everything is fine and everyone will be happy. P2P for a shooter that has PvP is more that stupid.In D2 SBMM is not only skill, it is a really strange combination of some skill + huge amount of guesswork , because most of time the delay is huge and the problem is that in every single game that delay is different , which leads to unpleasant experience for all players - the bottom 50% and the top 1% as well.

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                • In Halo 5 (2015) you have the option to find a match against people of your skill level, but it can take a while to find a match. Or find you a match as fast as possible, but you run the risk of getting stomped. And there is an in between option. Bungie should give more options. Also map voting to name something.

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                • Edited by Catch My Kobe: 6/17/2020 5:44:38 PM
                  CBMM is only good for the 1%. All they do is play stacked and stomp everyone else.

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                    I just feel like there should be: Rumble (mix of both mm) Classic mix sbmm Classic mix cbmm Survival (mix of both mm) Trials

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                  • I would actually like to see a freelance mode in the non comp modes. Let's you avoid stacks altogether.

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                  • Except you don’t get Better playing ppl of the same skill level. You stay the same. You get better by failure. You notice what better players are doing against you then turn around and use what you’ve learned against others. SBMM has no place in a casual pvp game like destiny. It’s not an Esport. Especially in a peer to peer networking game. It only creates more issues. And honestly most beloved average players play just 4 games of crucible per week then get. They’ve been doing it for the past year... all during SBMM.

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                    • Sbmm doesn't make you better and crazy their was no sbmm last season but you weren't complaining. Their hasn't been sbmm since end of Curse of Osiris when their were 50k or less on all platforms playing pvp per day.

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                      • The problem with this argument is that in a sbmm system there is no reason to get better. Why even try if your stats will never improve?

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                        • Edited by Sohsuh: 6/18/2020 11:05:45 PM
                          The best way to get better is by playing better opponents. This safe space mentality is pathetic. We didn't have a safe space before in games and now every crybaby wants their little safe space because they are afraid of playing against people that are better than them. You guys would have quit gaming entirely if you actually played through Counter Strike, Day of Defeat, Battlefield 1942, BF2, COD 4, World at War, etc. No safe spaces, no nothing. You want to get better? Then put some time and effort into the game and work on it. There is no hand holding bullshit like everybody wants now, and you know what? That's what we did. We put time and effort in. Watch some videos, do your research, put as much time as you can. Lookup tricks, tips, loadouts, etc. Put some effort in.

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                        • Ah, zero upvotes. I have spoken.

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                          • Honestly, I couldn't care less about CBMM or SBMM or whatever it is. I just like playing games and doing good.

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                          • So your saying i should go back to sitting in orbit for 10 mins and matching people from mars? Pass.

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                            • Your argument doesn't cover the fact that more than around 80% of the current available pvp gamemodes (Rumble, IB, Rotator, Elimination, and Survival) already have SBMM, while around 20% (6v6) is the only gamemode with CBMM. The freedom to do something (in this case, have at least 1 option for players to play under CBMM) exists by default and should only be limited once someone demonstrates it's necessary to do so. It's not Pro-CBMM players' fault that Pro-SBMM players arbitrarily choose to ignore the 80% of gamemodes that work under SBMM. It also doesn't makes sense for Pro-SBMM players to expect and demand that the only CBMM option left in the game needs to be eliminated at the expense of the players who enjoy CBMM. Leaving the freedom to choose between SBMM and CBMM makes more sense than forcing everyone to play under SBMM only.

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                              • [quote]First, there are really good arguments on both side of this because there are people on both sides of this. Each SBMM and CBMM is great for some people and sucks for others. There's no way around that. But this is an argument I don't hear brought up and it's an argument uniquely pro-SBMM. SBMM is objectively the better environment for players to get better. The best learning environment for anybody is engaging about 10-15% beyond current capabilities. It's called the ZPD, or zone of proximal development. This is the academically accepted educational theory. It's backed by peer reviewed studies and it's the way curricula are developed across the world. People say that you should just play better people to get better or be thrown into the fire to figure it out, but that's only true to a degree. People who get good against players way better than them do it [i]despite[/i] their circumstances, not [i]because[/i] of them. Putting players against people in roughly the same skill bracket allows for development and improvement. Until some kind of compromise between CBMM and SBMM is figured out, there will always be some people happy and some unhappy... I just wanted to share this angle since I don't usually hear it.[/quote] I think a quickplay 6v6 for sbmm, an classic 6v6 for cbmm. An same for 4v4 should be the way to go, then everyone is happy

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                              • Nailed it.

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