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originally posted in: You’re thoughts on darksiders?
Edited by Seraph12000: 6/8/2020 1:49:47 PM
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[i]I loved the first game ( my favourite in the series ). I did not care for the second. Too many fetch quests. Size does not make a game good. Quality makes a game good, and I feel the second game spreads itself too thin. The third game is pretty good. It gets a bad rap because people were expecting more from a current gen game, and was largely reviewed in a unpatched state, Fury is also unlikeable for most of the game. But it feels a lot like the first game, which I like. The trick to liking it is to compare it to the first two games ( both built for the last gen consoles ), instead of something current gen. I’ve only played the first level of Genesis, so I haven’t gotten far enough in it to form an opinion on it, but it feels like a Darksiders game, despite the obvious changes.[/i]
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  • [quote]But it feels a lot like the first game, which I like.[/quote] I’m curious why you think this. The reason I disliked it is because it wasn’t like the first two. What made it feel like the first to you? :o

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  • [i]To me, Darksiders 3 feels more like the first game than the second one did. In 1 and 3, there’s a certain weight and rhythm to the combat that I felt Death was lacking. I also felt that Darksiders 2 was a “everything but the kitchen sink” game. It’s no big secret that the first game was heavily compared to the Zelda franchise, and the developers quickly began to resent all the comparisons. That’s why the second game tried to incorporate every single RPG system known to man, while flirting with a more open world MMO game design ( the developers long term goals was to do a 4 player game with all 4 Horsemen ), to escape the Zelda comparisons. To me, it’s better to build a game around a handful of gameplay gimmicks, and to execute them well, instead of trying to juggle a dozen different systems. To me, Darksiders 2 lacks an personality, and an identity. Darksiders 3 is a smaller, and leaner game than Darksiders 2, it’s also more focused. It feels more solid. Structurally, Darksiders 3 feels a lot like Darksiders 1, enter Dungeon/Region, defeat Boss, gain new ability/new item, and more of the game opens up, whereas Darksiders 2 reminds me of a poorly designed Assassins Creed Odyssey.[/i]

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  • I never felt that with two. The areas werea bit more open, but having open spaces doesn’t mean the world is poorly designed; it was still very tight nit and focused; the openness was just to compliment the fact that Death has a horse. Some of the RPG stuff is annoying (mainly the random loot), but the game is still very dungeon based, moreso than Darksiders III. It has, admittedly, been a while since I played the first, but I think combat was most different in III. I mean, yes, Death isn’t as weighty as war, but they were aiming for a similar combat system. III just felt.. Off. Like they tried to be Dark Souls without realizing why Dark Souls was fun. I’ll admit the world did look nice, though.

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  • [i]The last time I checked, the developers have compared War to a Knight, Death to a Thief, and Fury to a Mage, so I guess that makes Strife an Archer, if we are going by old school RPG classes. So War and Death are on completely opposite ends of spectrum when it comes to melee combat. I’m not really sure how well the Mage comparison suits Fury ( their comparison, not mine ), but she leans closer to War than Death, at least when it comes to the rhythm of the melee combat. I’m not really sure how to explain it. If I were to compare it to music, War and Fury would be: 1,2,3,1,2,3,1,2,3, etc. And Death would be: 1,2,3,4,1,2,3,4,1,2,3,4,etc. The developers have gone on record stating that the main inspiration for the the first game was God of War, not Zelda, and the Combat Darksiders 3 feels very ‘God of War’ like ( especially because of Fury’s whip ). Of course, the God of War elements in 3 seem to clash with its Darksouls aspirations, creating something that always feels a little bit uneven. For me, the Darksoul inspired combat is one of Darksiders 3’s biggest failings. And a lot of the Boss fights were annoying. I almost quit on the first boss fight because the game requires you to platform, and whip swing your way up to a hovering enemy in a limited time span, and then attack him in air, while fighting with the camera, and as I’ve stated before, platforming isn’t this franchises strong point. To me, the first Boss was the hardest Boss in the game because aerial combat isn’t the franchise’s forte. It’s hard for me to describe why I prefer Darksiders 3 to Darksiders 2, the only thing I can say is the game feels more focused. [/i]

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  • Really? I would’ve put Death as the mage and Fury as the Rogue. Not sure if Rogue fits her either, but it fits her more than mage, I think. I haven’t played God of War, so that could be part of why I don’t see it. As a huge Dark Souls fan I definitely agree the Dark Souls side is what ruined III. Definitely when it comes to bosses. -.- But yeah, fair enough. I was just curious your opinion!

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