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5/24/2020 4:46:05 PM
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Keep in mind that this is YOUR opinion. I like the nerfs to reload perks. I like sunsetting. We can both have our reasons for believing what we believe. If these nerfs are seriously going to drive you away from the game, then that’s on you. Just wait to make that decision until we see how the reload perk nerfs and sunsetting actually affect the game. Remember how sunsetting saved D1 *cough* Touch of Malice *cough*. Maybe it can have a similar effect in D2
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  • Reload speed is already garbage as is with literally most weapons in this game that aren't rapid fire or lightweight and even with lightweight the reload speed is still dumpster juice. Why would anybody in their right mind want to run perks that increase everything else when it takes 4-8 seconds to reload? Pve that might be acceptable but pvp thats not. That's way too long by the time your even halfway through your animation you're already dead and most reload perks require stupid activation requirements the biggest one being rapid hit which is getting double nerfed since it affects reload speed and stability.

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  • Reload perks on armor are arguably better than reload perks on weapons and they are not being nerfed. You are still going to be able to reload all your weapons quickly with those armor perks.

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  • Nowhere near as fast. Which is kinda my point. In a gun fight that kinda matters. Maybe not so much on PC where everyone is a sniper but on console. It makes a huge difference. Can't tell you how many times a 1.5 second reload speed on my rapid hit kindled orchid has saved me in a gun fight especially in rumble where you get shot in the back every 5 seconds

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  • To me it seems like we just have a disagreement on what a fast reload speed is. For example, any primary weapon in the game has a fast reload to me when running armor reload perks (like Kindled Orchid. If I use enhanced hand cannon loader, I dont need outlaw on my Kindled Orchid). You may think that all primary’s have a slow reload unless you have outlaw, rapid hit, feeding frenzy, etc. If thats the case, then we just experience the game differently.

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  • I just want more archetype balances, some of the ones they have showed seems promising so far. Could go for some new Boss mechanics as well. I like the idea of some real challenge, not artificial.

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  • I can agree with that. Like aggressive frame hand cannons are pretty garbage from my experience with them and I hope they can be brought up a bit.

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  • They stated they're separating 110's to change them independently from the other HC's in the twab. So maybe give them a Range and slight damage buff.

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