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Destiny 2

Discuss all things Destiny 2.
Edited by silverbulletman2: 5/24/2020 4:58:57 AM
113

PC Ruined D2. Change My Mind.

The PC port of Destiny 2 has showcased numerous times to be the source of a lot of Destiny 2's problems. Stability differences on weapons, difficulty changing simply because of higher frame rate, movement allowing you to outpace the AI's capabilities, hacking, sandbox changes being entirely based on the dominant PC weapons(pvp Console meta was absurdly diverse even before the Auto Rifle buffs). EDIT: PC is undoubtedly the better version of the game. Higher frame rate and performance, load times, and so on. I’m not arguing that. I’m saying most of the sandbox and cheating problems come from PC. Also bungie if you could pls buff general stability on console thx.

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    Huh. Interesting. Tell me more, because apparently I have been misinformed this whole time. See I was led to believe in my experience of playing both PS4 and PC that the problems with D2 were due to the mismanagement of the game by company executives. Quickie tangent here -The launch of D2 was a complete reset with the exception of character models being ported over from D1. A choice made by management, not PC players. -Crucible was gutted and dragged down to a snail's pace even on PC. Because when the game was exclusively on console, people complained until things got nerfed to the point of a sidearm meta. -Trials of the Nine being particularly uninspired in the middle of a garbage state of PvP -Curse of Osiris was clearly an attempt to see if players were paying attention as they were being nickel and dimed, their experience gain dragged dick first through the ocean floor, and literally locking things behind a paywall, ala Faction Rally. -Warmind releasing and proving the studio doesn't know what "meaningful rewards" are in a competitive/notactuallycompetitive environment -Forsaken being solid content yet being a clear indicator that Bungie executives are -blam!-ing wizards at the "You gotta believe us guys, if you put up with a year of lackluster seasons and content drops, we promise we can fix the game" game. By the way this Fall will serve as the 6th time they've managed to pull this off because make no mistake, the community will buy into it no questions asked. -Joker's Wild only handled one aspect of the game but absolutely nothing else and almost nobody liked Gambit at the time. -Shadowkeep hitting with a dull thud and introducing a season pass model that LUKE SMITH ADMITTED WHEN THE STUDIO SPLIT FROM ACTIVISION WOULDNT WORK WITH DESTINY -At the same time as Shadowkeep launches the game goes free to play which practically invited cheaters on all platforms, while also leaving new free to play guardians COMPLETELY CLUELESS WHAT TO DO. -Season of Worthy launches to universal disapproval and reintroduces Trials to an even more unplayable state than when it got removed from the game. -Gear is now getting ready to be sunsetted because the decision makers feel like it not because it was a heavy decision to make that affects the gameplay loop. -If you actually pay attention, information like gear sunsetting is just shit they've already said before, it's just management hoping nobody noticed or bothered calling them out. -Eververse is clearly still where the bulk of the focus goes to because management didnt learn their lesson with the $10 IB emote. Oh but this couldn't possibly be because of these. No its definitely because the game came to PC because god forbid more people get to play the game.

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