Why Masterworking is Important: [spoiler]If we’re supposed to experiment with seasonal/artifact mods and rotate our armor every few seasons (especially in pve), we need to be able to try out those mods without destroying our ability to have more reserves, stat mods, etc… Also, masterworking is important for stats. In pve it seems to be agreed stats are irrelevant outside of endgame material. Maybe, although I’m sure you could argue that’s not true. Regardless, stats are ALWAYS important in pvp. While there might be casual pvp players, there’s no such thing as casual pvp- at least in the current matchmaking environment. It really is a disadvantage not to have the max possible stats and mods for targeting, unflinching, etc. Quick side note: traction just needs to become intrinsic on all boots. It’s so game changing it’s ridiculous not to run it. Especially on console.[/spoiler]
The Problem: [spoiler]Masterwork materials are hard to come by. I appreciate that they’re present to a limited extent on the season pass. That’s nice, although it’s not farmable. In pve, if you aren’t high enough light run 1030 nightfalls (you haven’t grinded pinnacles and bounties), you’re not getting shards. In pvp, it’s nice that mats can drop from flawless runs, but with the state trials is in, that’s only helpful for the top 1%, their carries, and cheaters. For pve players, there’s a very limited way to acquire shards and for almost all pvp players, there’s NO way to acquire them or prisms.[/spoiler]
Solutions:[spoiler] These are a bunch of changes I think could made. Doing all of these would probably be overkill, but this is just to show that there are many options.
Lower masterwork price of exotic armor to match all other armor.
Ascendant shards on valor reset. Accessible to everyone, but it still takes time. It would also keep people in the qp playlist and actually incentivize winning.
Prisms on all major glory rank-ups and all major valor rank-ups after Fabled (major meaning name change like mythic-legend, etc). Valor rewards should continue to be earnable even after first reset.
Rare chance at shards on every pinnacle drop.
Rare chance at prisms on every powerful milestone.
Chance at prisms and/or shards from core seasonal activities- even if it’s a high end version, it would actually get people to play it.
Better exchange rate at Banshee (5:1 instead of 10:1 on both prisms and shards).
Dismantling gear refunds all shards and prisms that were used to get the gear to that level.
Remove prism requirement from energy level 8 (even if you make level 9 more expensive, it still buys us one more mod spot).
Allow Xur to sell prisms and/or shards (even if they’re expensive and there’s an account limit of 3 prisms and 1 shard per week or month).
Lower cost of seasonal mods during the season they’re introduced to encourage trying them out. Then raise them to whatever seems appropriate in future seasons.
If drop rate of shards and prisms does increase, allow us to use them to re-roll stats on armor or select a stat to “focus” on.
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1 ReplyAgreed. That economy needs work.