I know the knock back is the unique trait of the Taken Ogre but it's stun lock is strong, especially in Gambit matches. The damage zones on the Warmind (forgot the name) map for Gambit Prime are to close to the Ogre and it can not only push you out of the zones but pin you against a wall.
In more stressful situations e.g. reckoning bridge, gambit, dungeons and raids, it can pin you to a wall while others shoot at you or knock you into a wall which kills by architects.
I'm not asking for a removal of the ability, just to reduce it. Weather it be its knock back, speed or amount of knock back shots, whatever works.