I know the knock back is the unique trait of the Taken Ogre but it's stun lock is strong, especially in Gambit matches. The damage zones on the Warmind (forgot the name) map for Gambit Prime are to close to the Ogre and it can not only push you out of the zones but pin you against a wall.
In more stressful situations e.g. reckoning bridge, gambit, dungeons and raids, it can pin you to a wall while others shoot at you or knock you into a wall which kills by architects.
I'm not asking for a removal of the ability, just to reduce it. Weather it be its knock back, speed or amount of knock back shots, whatever works.
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It's even better when he gets you in the air, and you just get blasted into space until the architects kill you.
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#1 reason for me to die on the Bridge of Folly, lol You either position yourself right away or get yeeted into oblivion.
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They need to just get RID of that mechanic. Its worse than the boss stomp. I still remember the time I played The Reckoning (prior to it being nerfed)....I got stomped off the bridge to my death by one Ogre. Respawned....then tried to hurry back to my fireteam to try to salvage the situation. Then got pinned in the AIR.....I literally got held aloft suspended in the air and couldn't MOVE....by the eye blast from another Ogre.. ...and the timer ran out with me up in the air like a beach ball being blown around by a fan. I quit right then and there....and didn't come back until they nerfed it, and increased the loot drop rates.
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It’s funny how it puts Thundercrash in stun-lock.
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Guardians: Oh crap! A Taken ogre... We should be careful! Taken Ogre: Haha BWEEEEEEEEEEEEEE
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Yes. That knockback needs to go.