Edited by kellygreen2: 3/23/2020 2:35:22 AMI'm actually amazed at the fact that 95% of what's talked about in that video is in the game somewhere. But "what happened"? Simple. Imagination ran headlong into real world limitations. 1. Developers who disagreed with one another as to what the game should be. Which led to late-stage reboots of both games....and rocky launches. 2. A bad marriage to a publisher who had their own---incompatible---notions for what the game should be an their own agenda for it. 3. A game world that changed too quickly too fast and caught EVERY one by suprise. So game engine and network decisions that made sense in 2009 when the market was PS3 and XB360....now feel like an anchor around the neck of the franchise. Eleven years, and a production schedule that didn't allow for phasing any of these things out....later. An anchor that only feels heavier when it combines with the ridiculously underpowered (by 2020 standards) PS4 and Original XB1. 4. Creativity itself. There is a reason why people call creative works "brain children". They call them that because creative works have a life of their own...and like with real children...if you try to force them down a path they don't want to go? Everyone is going to be in for a miserable time. I write music as a hobby...and on at least a half dozen occasions I took a idea for a piece of music...and tried to impose my will on it...and got absolutely nowhere. I either got blocked, and couldn't figure out where to go with it....or everything thing that I came up with sounded terrible. What I eventually learned was when I got into that situation, I had to step back...and (and this is going to sound crazy) I needed to LISTEN. I needed to listen to what the MUSIC wanted to become...and follow that. [i] [b]MY JOB BECAME HELPING THE MUSIC BECOME WHAT **IT** WANTED, NOT MAKING THE MUSIC BECOME WHAT **I** WANTED.[/b][/i] Once I did that, the blocks released....I started hearing good music again....and EVERY time the piece of music went off in a different direction that I intended. And it wound up being BETTER than any of the things I was trying to force it to become. [b]Point?[/b] [i]Bungie wound up in a similar spot with Destiny. I often call it "The Accidental MMO". Bungie set out to create one thing....but wound up with something very different...and arguably much better. There hasn't been a Halo game that's managed to keep my attention for more than 30 minutes before I got bored and quit. This game has held my attention for 5.5 years...and over 5000 hours of playtime. But like my experience with writing music and having to LEARN to lean INTO what the music wanted to become. It's taken Bungie 4 years to learn that same lesson with this game. They are finally leaning INTO the identity of the game they created..... ...and you, like other, are not happy. Because---like me with music----it isn't what you wanted. But what you wanted is not what this game wants to become. [/i] This game will be remembered....for all sorts of reasons good and bad. The Halo clone that so many otthers wanted? Wasn't.