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Edited by kellygreen2: 3/23/2020 2:35:22 AM
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I'm actually amazed at the fact that 95% of what's talked about in that video is in the game somewhere. But "what happened"? Simple. Imagination ran headlong into real world limitations. 1. Developers who disagreed with one another as to what the game should be. Which led to late-stage reboots of both games....and rocky launches. 2. A bad marriage to a publisher who had their own---incompatible---notions for what the game should be an their own agenda for it. 3. A game world that changed too quickly too fast and caught EVERY one by suprise. So game engine and network decisions that made sense in 2009 when the market was PS3 and XB360....now feel like an anchor around the neck of the franchise. Eleven years, and a production schedule that didn't allow for phasing any of these things out....later. An anchor that only feels heavier when it combines with the ridiculously underpowered (by 2020 standards) PS4 and Original XB1. 4. Creativity itself. There is a reason why people call creative works "brain children". They call them that because creative works have a life of their own...and like with real children...if you try to force them down a path they don't want to go? Everyone is going to be in for a miserable time. I write music as a hobby...and on at least a half dozen occasions I took a idea for a piece of music...and tried to impose my will on it...and got absolutely nowhere. I either got blocked, and couldn't figure out where to go with it....or everything thing that I came up with sounded terrible. What I eventually learned was when I got into that situation, I had to step back...and (and this is going to sound crazy) I needed to LISTEN. I needed to listen to what the MUSIC wanted to become...and follow that. [i] [b]MY JOB BECAME HELPING THE MUSIC BECOME WHAT **IT** WANTED, NOT MAKING THE MUSIC BECOME WHAT **I** WANTED.[/b][/i] Once I did that, the blocks released....I started hearing good music again....and EVERY time the piece of music went off in a different direction that I intended. And it wound up being BETTER than any of the things I was trying to force it to become. [b]Point?[/b] [i]Bungie wound up in a similar spot with Destiny. I often call it "The Accidental MMO". Bungie set out to create one thing....but wound up with something very different...and arguably much better. There hasn't been a Halo game that's managed to keep my attention for more than 30 minutes before I got bored and quit. This game has held my attention for 5.5 years...and over 5000 hours of playtime. But like my experience with writing music and having to LEARN to lean INTO what the music wanted to become. It's taken Bungie 4 years to learn that same lesson with this game. They are finally leaning INTO the identity of the game they created..... ...and you, like other, are not happy. Because---like me with music----it isn't what you wanted. But what you wanted is not what this game wants to become. [/i] This game will be remembered....for all sorts of reasons good and bad. The Halo clone that so many otthers wanted? Wasn't.
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  • That's deep

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  • [quote]what you wanted is not what this game wants to become.[/quote] This might be one of the worst posts I've ever seen on the forums. Every time I check back on the forums, there's a top post saying something along the lines of, "make x topic like D1". Or, "the new x system breaks the game." I still remember when D2 was being revealed, and it was like a bad version of Halo Reach slayer with a weird story. The population almost zeroed out in a few months from release. I still remember hearing about Bungie taking down D1's population trackers because they were "irrelevant" or something. D2 started off like Halo Reach, then we had the graviton lance point and shoot thing, then we had shotguns only, then we went back to specials and heavies. D2 is so fundamentally flawed its identity, as far as gameplay, is not even present. The core themes of the franchise of getting aesthetic items has been reduced to microtransactions, pvp players no longer have a casual experience, now it's boring, defense only "strategies", and there have been constant problems with the interface regarding shaders and mods as well as the light system and upgrade system. Not to mention I can't recall a single post appreciating the way the art turned around in D2 without an army of people saying otherwise.

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  • [quote]MY JOB BECAME HELPING THE MUSIC BECOME WHAT **IT** WANTED, NOT MAKING THE MUSIC BECOME WHAT **I** WANTED.[/quote] Damn hippies

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  • Edited by TJM99: 3/23/2020 11:04:57 AM
    Using a whole lot of words to say a whole lot of nothing, sound familiar? There's offering a slice of reality, and then there's this useless blabber that defines Kelly.

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  • Edited by wes: 3/23/2020 3:14:00 AM
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    [quote]This game will be remembered....for all sorts of reasons good and bad. The Halo clone that so many otthers wanted? Wasn't.[/quote] I can see devs disagreeing on the direction, and also BNG and ATVI clashing at some point, but this game isn't exactly a "Halo clone". "Accidental MMO"; The "MMO" part is no accident. The BNG name sold this game because of Halo, but from the first mission in D1 your ghost wakes you and you are in a role - hence this should have been a RPG from the start not a "forced" MMO. You scavenge up a weapon and ship and start defending humanity as a single character. The "social"/hold-hands/MMO aspect partnered with PRNG rewards hurt this game way more than it has ever helped. The team thing is cool for pvp i suppose, but it hindered the pve/RPG aspect to the point it lost 80% of the players. This game was really fun at times but it's hard to force "had to be there" moments. It's really hard to force players to hold hands to progress/play endgame activities as a main attraction. D1 had a good formula at ROI, then focused on pvp for the launch of D2 driving away most of the RPG players who were mostly solo pve players. Maybe those that left wanted a "Halo clone" but I think people just really wanted a good RPG with cool space magic and guns.

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  • Sorry, but you're projecting your own expectations on to this. ...and thats where all those OTHER clashes and disagreements that you accept the reality of...came from. Everyone looked at this game, and had their own ideas of what it was...and what it should be. Just like you have done. My point is that its taken 4 years for everyone stop arguing and stop fighting (on the developers side)...and finally ask the game what IT wanted to be. The battle is still raging on the player's side. Everyone is still fighting for that same control, and trying to make the game become what they---as an individual---wants it to be. Expects it to be. But no one---in the player base---is askiing if that's the best version of the game...for the sake of the game. Eveyrone is fighting to get the best version....for themselves...and their own preferences.

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  • The best version of the game would be what it set out to be. A FPS/RPG using advanced space age weapons and reality bending cosmic powers. with multiplayer to share the experience. They cut down the RPG aspect. Cut down the abilities. Cut down the power. Cut down the toughness. Slowed us down. Slowed our shields down. They have dumbed us down and kept us down downed for years. That’s why EDZ patrol zone dregs kill you just as fast now as back during D2 Y1. Sorry Kelly. The game has potential, no one doubts that. Bungie just isn’t trying to maximize any other then profits. It’s a cash shop with a game to justify it while they make their new stuff. Because honestly. You told that dude he is projecting. So wtf do you think [i]YOU’RE[/i] doing? The same thing.

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  • Edited by kellygreen2: 3/23/2020 5:08:32 AM
    Like I said. Everyone has their own ideas. I think Bungie learned the hard way in the Community Summit that if you ask [i]50[/i] Destiny players what's the best version of the game....you'll get [i]75[/i] different answers. ..and while what you're saying was true about VANILLA Destiny 2...it wasn't true of most of Destiny 1...and its not true of the game we're playing today. In fact most of the complaining isn't being fueled by the fact that Bungie dumbed down the RPG aspects of the game. Its beign driven by the fact that Bungie is slowly ramping them up in the game play...

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  • Edited by MC 077 Lasombra: 3/23/2020 5:45:59 AM
    Yeah we kinda are. I mean how much of a boast is it to say a dreg takes a little longer to kill me now then back then? A cabal splits your dome in two hits. Whether we are 100 or 1000 with 100 resilience and a minor mod. We are not just weak but weaker. The SK nerf with Recovery is painfully obvious. Speed dropped too unless you invest heavily. We are glass cannons shooting nukes, but still made out of glass. I mean Resilience is a frigging joke. One third of physical stats is useless except rare pvp instances...what rpg mechanic is that? They amped the mod system, a temporary and easily shuffled system. That’s about all the rpg they’ve added. Certainly not doing anything on the ability or gear sides of things.

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  • The game has always had a damage curve such that old enemies from old content remain a threat....even if a minimal one. That allows them to get use out of older content and the game to slowly grow. Trust me, running around and one shotting enemies and stomping around in God-mode would be fun for about 5 minutes. Then it would get boring. Again people are criticizing this game in comparison to version of the game that has never existed. Destiny is not World of Warcraft. It is not housed on a server farm, and it doesn't have 14 years of accumulated content to fall back on.

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  • I know about the curve. Christ in a hand basket. You aren’t the only one who knows the basics of the game. Oh for -blam!-s sake with the straw man shit. Did I say make it universal? Remove the curve entirely? Or did I suggest making avenues for us to actually flex our -blam!-ing power? Like the [i]patrol zones[/i]? I mean Christ sake, are you just bound and determined to be a condensing little shit? “People are critiquing the game in comparison to a version of the game that never existed” No you dumb -blam!-. I’m suggesting they [i]add something they should of added from the -blam!-ing beginning[/i]. Not comparing it some some fantasy version in my head. Arrogant little pissant. Done with you.

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  • that's not very nice

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  • Wasn’t meant to be.

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    [quote]My point is that its taken 4 years for everyone stop arguing and stop fighting (on the developers side)...and finally ask the game what IT wanted to be..[/quote] And seasons and a battle pass with microtransactions are what this game said it wants to be? Or bounty grinding? Endless material farming to upgrade disposable items?

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