What the -blam!- happend Bungie, seriously WHAT THE -!BlAm- BUNGIE.
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#Destiny
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Wasn't this before the Activision execs made them rehash the entire game?
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Edited by kellygreen45: 3/23/2020 2:35:22 AMI'm actually amazed at the fact that 95% of what's talked about in that video is in the game somewhere. But "what happened"? Simple. Imagination ran headlong into real world limitations. 1. Developers who disagreed with one another as to what the game should be. Which led to late-stage reboots of both games....and rocky launches. 2. A bad marriage to a publisher who had their own---incompatible---notions for what the game should be an their own agenda for it. 3. A game world that changed too quickly too fast and caught EVERY one by suprise. So game engine and network decisions that made sense in 2009 when the market was PS3 and XB360....now feel like an anchor around the neck of the franchise. Eleven years, and a production schedule that didn't allow for phasing any of these things out....later. An anchor that only feels heavier when it combines with the ridiculously underpowered (by 2020 standards) PS4 and Original XB1. 4. Creativity itself. There is a reason why people call creative works "brain children". They call them that because creative works have a life of their own...and like with real children...if you try to force them down a path they don't want to go? Everyone is going to be in for a miserable time. I write music as a hobby...and on at least a half dozen occasions I took a idea for a piece of music...and tried to impose my will on it...and got absolutely nowhere. I either got blocked, and couldn't figure out where to go with it....or everything thing that I came up with sounded terrible. What I eventually learned was when I got into that situation, I had to step back...and (and this is going to sound crazy) I needed to LISTEN. I needed to listen to what the MUSIC wanted to become...and follow that. [i] [b]MY JOB BECAME HELPING THE MUSIC BECOME WHAT **IT** WANTED, NOT MAKING THE MUSIC BECOME WHAT **I** WANTED.[/b][/i] Once I did that, the blocks released....I started hearing good music again....and EVERY time the piece of music went off in a different direction that I intended. And it wound up being BETTER than any of the things I was trying to force it to become. [b]Point?[/b] [i]Bungie wound up in a similar spot with Destiny. I often call it "The Accidental MMO". Bungie set out to create one thing....but wound up with something very different...and arguably much better. There hasn't been a Halo game that's managed to keep my attention for more than 30 minutes before I got bored and quit. This game has held my attention for 5.5 years...and over 5000 hours of playtime. But like my experience with writing music and having to LEARN to lean INTO what the music wanted to become. It's taken Bungie 4 years to learn that same lesson with this game. They are finally leaning INTO the identity of the game they created..... ...and you, like other, are not happy. Because---like me with music----it isn't what you wanted. But what you wanted is not what this game wants to become. [/i] This game will be remembered....for all sorts of reasons good and bad. The Halo clone that so many otthers wanted? Wasn't.
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This is a great post man. I hope bungie sees this and gets reminded of the potential that Destiny has.
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What happened was the infamous reboot that happened about a year before destiny released. The whole story was scrapped and remade with whatever they could scavenge.
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Bungie and Activision damning this franchise before it came out. That’s what happened. Jason from Kotaku wrote what really went on behind the scenes...
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There was a good idea behind everything but they lacked a solid foundation. The Destiny that drew me in was a Futuristic Sci-Fi Fantasy: space magic and otherworldly beings and RPG. Walk outside the city walls and start exploring the wilderness with your rifle and magic. Maybe I read too much into it but it had a lot of potential. They set the bar too high.
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Destiny has fallen so far from it's original potential it's hardly even comprehensible. Timeless art, a revolutionary yet casual gameplay that offered total freedom, and a fresh, unique style. Now it's cartoon graphics, cartoon characters, typical fantasy looking worlds, usually has a boring, slow, waiting around kind of meta with a style that is hardly memorable. Everything is a 180° turn from the flawless foundation of D1. I haven't played D2 in months, and I know it's kind of stupid to post regarding that. But I find it totally unsurprising that this is the first post I see when I get on the forums.
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Honestly, I wouldn’t mind a Destiny reboot in the future that sticks with the original story that was planned out.
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I want to play the destiny from 2013
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THAT is the game we originally wanted to play. Sadly that is NOT the game we have now.
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Man, that bummed me out. Thanks for posting it though. Never saw this vidoc but I was drawn in from the Led Zeppelin live action commercial expecting some awesome Halo next level adventures. Noticed one of them said it was gonna be fun... ...but that was before Luke "World of Warcraft" Smith got hired and ruined everything *facepalm.
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Edited by GrifterDeMier01: 3/23/2020 2:33:02 AMDestiny 2 is the equivalent of what Rian Johnson and Kathleen Kennedy did to Star Wars. They took something awesome and totally ruined it. Often times I think that Rian Johnson is secretly a CEO in charge at Bungie making all the final calls.
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It’s sad to see what Destiny could have been compared to what it actually is now.
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It’s funny that we don’t see anybody from this ViDoc in the more recent ones. The people who started Destiny don’t even seem like they’re around anymore. Bungie now is just a shadow of what it used to be.
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Ignore Kelly since he’s spouting utter drivel as usual What happened was as more and more of their good employees left, the team that remained got increasingly lazy Now we have this abomination of a game led by a journalist
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Edited by Animylgamer: 3/24/2020 12:08:17 AMThe video reminds me of a time when Lame Stream Media was [u]NOT[/u] considered "GOD" in real life and everyone that games didn't take all this bu;;$#it so seriously... Welcome to REAL LIFE, the parody that is now even more pathetic than Adam Schiff's far fetched vocal "interpretation" of a straight up phone call. Sadly, it does resemble a table RPG top game designed back in the late 1980's to early 1990's that was titled "PARANOIA". THAT being said: "Are EWE a 'troubleshooter' ?" Does your computer/console/smartphone REALLY "love you"? TL;DR: WASH YOUR HANDS AND COVER YOUR MOUTH WITH THE BEND OF YOUR ELBOW WHEN YOU SNEEZE/COUGH!!! */rant_off*
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Greed over product
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Holy crap, just watching that vid made me think of it being basically like a halo as an open world RPG. Skyrim with guns but with different open world planets is how just about every frigging game nerd explained this game to me before it launched. It didn't seem like a bridge too far, not when you had games like Morrowind, Oblivion, fallout 3, and Skyrim already out there. I'm not kidding, the game geeks were raving, "duuude this is the halo people, they're going to go RPG and do something epic, duuuude its the halo people, they can't screw it up",.... and so on and so on. That vid really makes it seem like thats where it was heading. Thats what I pretty much thought it was going to be. Epic like skyrim, only with guns. Not sure what the hell happened there.
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“A bold new action game” Not mmo, not rpg, not mmo/RPG, not action/mmo/ RPG, not mmo light with RPG elements, not rpmmgo do the same shit till blood comes out your eyes crap. An action game. Why I never preorder anything anymore, this industry can be so full of shit.
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Where did that game go?
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That dude in the blue T-shirt (0.55seconds) If he’s Jason Jones ?? Then he really let himself down by letting Bungie destroy this once great premise/IP & what could have been [b]the[/b] SW of gaming franchises Really go down the pan!
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Edited by Demon_XXVII: 3/23/2020 2:45:06 AMThere’s more story in the 2013 vidoc than there’s been in the entire Y3 SK/FOMO experiment! Sad! This is like watching the old home movies of a departed friend. I can't do it. 🙈 That (Rail/Scope Optic) Rifle at 3mins20 Looks sweet!
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Edited by TJ_Dot: 3/23/2020 12:41:01 AMAh, Pathways out of Darkness...I actually feel like crying... Saw on Glassdoor the ViDoc team is basically dying and have crap/no leadership. Props to those guys, they're probably the ones that make every trailer awesome despite reality too
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"things are gonna happen that we didn't plan" 🤔
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damn watching that reminded me of when I first played halo