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Destiny 2

Discuss all things Destiny 2.
2/28/2020 10:01:26 AM
1

My feelings about wasted time investment because of incoming Lifespan of Weapons

Hi, first ill show you my playing time in Destiny 2 so you do understand i am talking from experience ingame: https://chrisfried.github.io/secret-scrublandeux/guardian/4/4611686018470548527 I do have a lot of time as you can see to sink into Destiny 2, and as you can also see i have missing grey spots in the last Monthes of not beeing online. Every time i am absent from Destiny it was because i felt that descision making for changes in the game go unrewarded to players like me. The decisions range from never done any most needed important User-Interface changes, over PvP Issues, general Itemization changes to the latest changes coming in with so called/ named "Lifespan of Weapons". ---- I will now talk about some insight how everything is connected in this game when talking about items and changes made ingame and changes which never came into the game, but are really needed. First hear my feelings for a game i really like to stick with but find it hard to stay in without thinking about how to not feel that i waste my time and call myself a guy without life. [b]I do feel that those decisions of changes ingame make me less excited but more like betrayed.[/b] I do have a lot of items. I do struggle with Item management. I do farm godrolls and potential good perk combinations on Weapon and Armor (Year one, Armor 1.0) and nice Armors with high Total Value Numbers in different Colors (Void, Solar, and Arc in Armor 2.0), plus the several exotic variants in diferrent color. Most of my time i am at the item Limit at 499/500, which makes the item management really another game in itself and i do feel more like i am a logistics Manager. Or a guy playing sliding puzzles. You may say that i should then delete more. Yes, i do this only when i find a better version of Armor or Weapon i had allready. So you can call this min./maxing. It is tedious work and i am most of time not in the action game Destiny but having to use the 3rd party itemmanagers to help with this puzzling all time, every day, week years since release. Some people allready do jokes when i do play with them. Not understanding the value i have there in items found by investing lots of time. I am a messy for the most people. And despite haveing one of the worst itemmanagement Interfaces in Destiny since release, no good change came up to this day. Besides the raise to 500 Vaultspace. [u]A solution would look like this and i hope you take an example without feeling to be ridden like a pony:[/u] - There should only exist 3 sets of armor, one of each. Solar, Void, Arc. Make them look like the new beginners armor when you first started game. - All Armor designs should be Ornaments which can be found in any Activities, the rarest ones in Raids or similar high rare activities. - Of course, armor Pieces drop too but those are just the standard beginners items with differrent Numbers/ Stats/ Total/ Color/ Point Values. So i can hold on to the new item if its better than the old. - Armor Mods: Make a mod slot which is a general one where every seasonal Mod can be inserted and also every Raid mod. At the moment you Bungie force us players to hold onto more items only for the reason to have access to older mods esp. the mods we find in Raids. This full change in itemization in Armor System alone can help to make up more room in the Vault and in the same time helps to keep things fresh and interesting. The hunt for the best items is not broken, as i want to have better stats and nice designs. [i]The Motto would be easy to prepare for hard activities but hard to master the activity. [/i] This Armor System would be a small progression system and is rewarding over a lot of Playtime for people who do spend a lot of time ingame. Currently i dont really feel the impact of Stats on Armor and mods besides energy regeneration management. Yet another fundamental change like expamples can help too to find the fun in the game more and last longer then the changes you lately announced about upcoming in the Armor System about seasonal Mods. [b]The latest changes announced to Legendary Weapons where a big downer for me. I really felt heartbroken. [/b] [i]I bet theres a lot of other gamers too who spend a lot of time hunting nice rolls on weapons and then the whole time commitment to do this, plus the Item-management time feel hollow now.[/i] This upcoming changes are not rewarding, it is profoundly wrong in long term thinking. I do understand that weapon balancing is a time consuming and costly thing. And then you also used the Cardgame example. And here we go. Card Games like Hearthstone and Magic are having almost no balancing. Everyone is using his set of cards to make his strategy working. The Balance changes in those games come when a card is to powerfull and dominates everything. Sso you cant rely so good anymore on your own strategies without using those Overpowerd/inbalanced cards. With my eyes on Destiny 2, making old weapons go away over time would benefit your time investment in balancing issues behind the curtain in developing, but new Weapons coming into game after old legendarys hit their time mark, would just be similar weapons with just another design and the ability to level up until they hit their lifespans end. You put away "old things" to replace with future "old things" with just a bit other design but similar in use. So theres no real benefit. An old Weaaon might do the same trick and thats why i like to hunt for good rolls, especially since the Season Artifacts came into the game. So much more potentials now. All in all theres no change here with your way to give "Lifespan" to Weapons besides a psychological one. I could think now that i just delete every weapon i cant level up anymore to save some space but then too why should i have grinded in the first place to get a weapon which is gone in some monthes. I would invest too much time for nothing. If you do want this so hard, then try out the idea about Pinnacle Waapons again but this time limit them with the lifespan. In the end even this wouldnt really work out. So just step away from the whole idea and let us hold on to the weapons indefinitly. Make instead the Activities harder and more interesting. Easy to prepare and manage my Gear/Equipment and hard to master the Activities. ([i]The Motto would be easy to prepare for hard activities but hard to master the activity. [/i]) And in hindsight another aspect which would be strange is that the world in Destiny 2 is made of Energy/Matter Transfer, "Transmat" and the Engrams which provide this Energy matrixes to make everything. In this case all Armor and Weapons. So why should it make sense in the Destinys Universe that energy is losing its power. Its not even possible in our real universe. Energy changes, but never goes away. Dont just say its just a game and everything goes. To close this big wall of Text and coming to an end. My feelings about this game are hurting at the moment and the last Year. I feel betrayed with my time investment and love i have for this game. Decisions in the last Year up to now are more and more turning me away. Yes i come back every time but more bec of "FOMO", but this is not fun anymore. I feel like i put too much work into the game and then i dont get paid up. Please. I do really want to get into action faster and have the fun in the game more. But bad Item management, controller optimized User interface and no respect to our invested time as a long time player is not helping. QQ, as im really having some tears in seeing a great game where decision making is not helping the gamers but more the developers for hope of optimization in time and money investment. [b]A game should be fun and this should be your Creed.[/b] PS: This wall of Text was originally my comment in another Thread. I feel it deserved his own one open for discussion.

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  • Edited by TheHero: 3/1/2020 9:54:39 AM
    Oh, and some more important points i just thought about. I did preorder to get all new Seasons in Shadowkeep, so i have all the premium. But in hindsight and those announced changes about Weapons "Lifespan" i see now that i dont buy for the time i invest in the game to get hold of good items ingame. Instead i do lease for all the 4 seasons a game with items i cant hold onto. Every bit of time spend ingame now is just hollow. You took away the means for grinding for good weapons. Of course there's a bit of grind but by giving the Lifespan to weapons the fear of missing out is now more extrem then ever AND this grind is now more intense then ever because i need to find the best perk within the Lifetime of those introduced weapon. That is making me try to to get it and therefore grind too much and am not able to do other things. The Decisionmaking to try to get a GodRoll is now made even harder. Shall i try to get it or just play like a casual not interested in perfect Perks/sTats/Numbers? Didnt you announce to make this game more friendly to us collectors and Achievementhunters. Didnt you tell us we will be having a lot more funtime because you make the game more for the RPG kind guys. Theres so much talk about what YOU Bungie want, but less which is really important for us gamers. Thers so much good ideas from the community and you only react to it when community crys out about PvP Artifact implementation or when one Weapons / Armor is to overpowered. But theres so much more important to have a game with longtermvision implemented. What i see is bad decisions, false promises and most of the time a policy like waiting out and see what happeneds, then react. Somthing which is not showing you really have no idea how to make your game a better experience for the users. Use the Ideas from the community, look what other Games can provide and take the best. Its not just about money to keep your employees feeded. Money will come when you provide a better game experience. It starts at the User-Interface, over gameplay, story, setting and ends with an overall satisfying experience for the User. Take an example how Blizzard made their early games and that they allways say its done when its done. That their Motto is "Easy to learn and hard to master". Thats what i want you Bungie to make Destiny. I dont ride you like a Pony, but i do let you know my thinking and frustration where you are going with Destiny. And i am not really fond of your "FOMO" oriented strategy as i am not fond of having all gametime invested beeing for nothing. Staying with a game over Years is building a reputation of like having the best items accumulated too. I am one of such guys who's in that department. You dont want those people, than go on. But do not ever again tell people in Live Feeds about Destiny beeing a game for Collectors and Achievmenthunters and in the developing process everything goes overboard. That is not fair to us gamers who are paying you for having a good time in your games. Dont take a away for what we play this game.

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