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Destiny 2

Discuss all things Destiny 2.
Edited by THERAPTORKING54: 2/24/2020 9:13:22 PM
11

Mobility, Resilience Min/Max

okay this might be long, but please stick with me hey anyone that reads this due to some major changes i have made to the topic, i will be reuploading this with the title RESILIENCE (pls read) with the same tags okay so i have been playing around with min/maxing armor stats (Mobility/Reliance). and i have noticed that the differences between max/min mobility is MASSIVE, strafe speed walk running etc. however with max/min reliance, it doesn't greatly affect amount of health pool or overall max TTK values and as such i believe that some changes could be made 1. an increase to the amount of "resilience"(HP), gained by each executive rank of the stat, (all im wanting is like a 5-6% (PVP) increase to all tiers of resilience {maxing out at about 210-215HP), this will allow those that grinded for max resilience to feel far more powerful {also maybe like a 10% increase in PVE) (BTW a 5%-6% increase, the 150 hand cannon to a 3 head 1 body, but 140's would till 3 tap, this is only a small change but i believe it would be a good change) also higher stats in resilience and recovery should decrease the time it takes to case rifts/barricades, making them last visibly longer and well as making them more powerful slightly faster HP regen in a healing rift (not over shield). higher Damage buff in PVE for empowering rift increased SIZE AND HEALTH for barricades OK a lot of people don't seem to agree with point 3 and as such i have removed it point 2 became redundant and was removed if you disagree with this please comment and have a discussion with me before you downvote. (ps i go to uni so wont always be able to answer)

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  • Imo resilience should be retired and replaced with a paragon stat for class ability recharge, which should be the same timers for every class across the board.

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