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Destiny 2

Discuss all things Destiny 2.
Edited by TJM99: 2/15/2020 3:35:18 PM
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TJM99

Let me make it clearer than crystal: Get. Rid. Of. Affinity.

Holy hell. This is what happens when we try to compromise on some BS system Bungie wants that has 0 reason to exist. They did this with cores in infusion, instead of just ending it immediately, they pushed half-assed solutions that never actually solved the problem They did it again. They did it a-freaking-gain, like I can't even believe it. It's official: Armor affinity is the "Remove cores from Infusion" of Y3 Prepare to deal with this for the rest of D2 because this just F'ing sealed it! Wake the hell up already. Never ask for a half-assed solution again guys because they saw the people saying "let us change" and took a mile to make it not even good. Never give them an inch! [url=https://www.reddit.com/r/DestinyTheGame/comments/f3mvkg/armor_affinity_needs_to_go_not_be_changeable_gone/]Funny, my Reddit post got removed, thought I made that more "civil" than this[/url] Here's my response to Cozmo just so it doesn't get lost: [spoiler]I see that Cozmo and being able to change fresh stuff easily is nice. Especially since I haven't masterworked a single piece of 2.0 armor. But my point is about the easier solution. If you wanted to make a change that allowed new items to not be dead on arrival thanks to affinity, no affinity period already solves that. If you wanted to liberate people's upgraded armor, no affinity also does that. The problem is instantly solved when you don't have the pointless restrictions. It's hard to see this as a balancing thing since game-breaking stuff seems to come up anyway. I don't know why there's a 100% tax rate on all levels owned, because the costs already are questionable enough to get there with the only source being nightfalls until the sun burns out. The costs have to be justified through some sort of value. It's very hard to think that simply changing your mod selection warrants having to rebuy the entire masterwork battery. This ties back into the whole infusion debacle too, it was very hard to justify cores as a currency for the system. Infusion had lost that crazy "woah he's max level" thing forever ago, it became a basic system of progressing your items alongside you. Trying to make it mean something by adding a more special currency did not accomplish that. It only made it irritating and made the best strategy to basically never infuse until you were at max. It was counterintuitive to the system, the best move was not to use it. Tying back, people wanted cores out, you guys knew people wanted them out, it was hard to argue what bad would really come if they were taken out. The other materials already made it non-instantaneous because spamming infusion would run your glimmer and materials dry easily. Everything seemed to point to taking cores out being a simple solution that would fix infusion troubles for good. One and done. Instead, we renamed them, gave them to spider's bounties, gave them to Banshee, basically anything other than the one simple thing. Flooding the core economy for basically no reason. Prisms and Ascendant Shards wouldn't even need to exist (in fact they still don't need to) if cores stayed the "rare" currency for actual enhancement of gear, Masterworking. And of course, finally comes Shadowkeep and now the costs were condensed into a literal infusion core. (Which I already told you has no reason to exist, I wouldn't call anti-spam a good one) I reference the whole story because this is literally a "history repeats itself" moment. I would think that after removing cores basically became a meme with every season having an outburst against them, that this kind of path would be best avoided for anything else. Now Affinity takes the first step down the pointless winding road and I just can't fathom why... Obviously it's something, and something is better than nothing, thank you. But why let that something not be last thing that has to be done? Pulling the problem from the root just seems like the most efficient solution, even if that takes longer to pull off. I could guarantee you the reception would be far more positive if removal was confirmed, even at the cost of waiting longer for it. Once it's over and done with, it's over. Cores needed the efficient solution, but a years worth of patches kinda made it fade into obscurity, though I would still say something like pre-forsaken week's infusion costs were perfectly fine. Affinity needs an efficient solution too before it suffers the same fate. The perk UI can use an update if all the squares being there is either that upsetting to the eye or seriously bad for load times. I'll admit this post was made out of sparked anger, and I'm sorry for that, but I seriously fear Affinity traveling the same road cores did and think that you guys should go with the most efficient solution at least this time. I obviously don't know all the ins and outs of what effort it would take, but I know the community would be very thankful for it in the end. Affinity and little motivation to update my armor is one of my huge turnoffs to playing, well that and no Vault Space for Y3, it would be very nice to see those issues resolved.[/spoiler]

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  • I will let the dev team know you would still like the affinity system removed completely. For this change, we wanted to let players who pick up new items not get stuck with an affinity they didn't prefer and to also let players be able to change their current upgraded armor for a materials cost. We made a bunch of changes to the Enhancement Core economy and it appeared to improve the system for a majority of players giving feedback around the community. Let me know if you disagree and I can pass your feedback along.

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