[b]Aeon Safe[/b]: [i]Enemy combatants slain will grant ammo to you and other aeon cult members. Minors count for primary, Majors and Enemy Guardians count for special and Ultras and Bosses count for power[/i]
[b]Aeon Soul[/b]: [i]Enemy combatants slain will grant a portion of melee, grenade and class ability energy to you and other Aeon Cult members in range. With Ultras, Bosses and Enemy Guardians granting the highest portions[/i]
[b]Aeon Swift[/b]: [i]Enemy combatants slain will grant you and other Aeon Cult members a boost to movement, handling and reload speed. The duration timer extends the more Aeon Cult members are in your fireteam[/i]
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Edited by parallelish: 1/15/2020 1:33:56 PMThis would break pvp but if these only applied to pve they would be worth using as a team: hunter dodge = faster movement speed, reloading, weapon handling, ADS, and switching weapons. (last 10 sec.) titan barricade = grants team an over shield. warlock rift = health recovery starts and is increased for 10 sec. weapons and abilities deal 5% more damage (stacks when standing in empowering rift.) all would be granted no matter how close you are to your allies.