Thundercrash is top tier in PvP. It has a great neutral game, innertia override is nutty with many guns, and ballistic slam is as good as the user makes it. It's a great shutdown super once you master your positioning and know your turn radius and flight range, which can be greatly extended with using ballistic slam first.
You have no idea how many times I've opened a round of survival by ballistic slamming into a thunder crash across the map into the enemy spawn for an annihilation when I've had the first super.
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Edited by UltimoBubble263: 1/9/2020 4:37:17 PMInertia override is basically slideshot. But you still need 3 headshots with 150, and headshot with high impact sniper just like everbody else. After a ballistic slam, there is a delay before you get your weapons back. By then i would have put mind bender pellets in your skull. Its not OHK kill. So now, me and all my teammates are looking at you. Plus if i see a thundercrash symbol, i would know to stand a bit further from my teammates so that you can't wipe anyone with synthoceps (only when 3 are close). Plus if they were standing to close controlled demolition will wipe the entire team without putting me in danger and give me that sweet health regen for my troubles. (Works with just 2 or more enemies). No exotic needed. Plus, even average players know when to jump away cause ballistic has a very unique sound cue. Same applies for the super.
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Innertia override lets you body shot with a high impact sniper, ohk with fighting lion, miss half an erentil burst, makes shotties more consistent, extends the 3 tap range of hc's allowing you to fight where you can't be out fueled by other handcannons, makes smg's and sidearms even more reliable against rushers. It's a great perk.
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You can body shot with only high impact snipers. I didn't factor iron banner leveI disadvantage into my argument. Thanks for reminding. Even in 6v6, it still hard to find people eople to kill before override runs out. Where dropped special is, is where the enemy is not. Now think about how much more difficult do you think to utilize is in 3v3? Its good. But in an entire survival match, you'll utilize it 1/2 times if you're lucky. What good is it if you can barely even utilize it regularly? Same problem with komodo
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If your on a team that's coordinated it's actually very easy to use in survival, if you get brick in the middle of the map you can save it for starting the next engagement, and with how easy it is to body shot someone with revoker, a couple of seconds is more than enough to leave someone screaming wtf.