Our generic dads tend to not play very well. Crutches will always exist and the thought of game as expansive and as large as destiny 2 being balanced is a joke, but simply pressing a button shouldn't yield high reward without a risk. Back up plan high impact fusion examples; Erentil FR4, The wizened rebuke. Holding reload shouldn't yield extra damage. The lord of wolves within its 13 meter kill range will delete anyone. Your dead grandma or your newborn cousin can use easily. In the hands of a good player it is broken. As for snipers 140s shouldn't double body. Side arms need another 1/2 or 1/4 of a meter to be a bit more viable/consistant as anyother close range weapon out class them in almost every other way. The three stats resilience, mobility, and recovery should all be 3 arnor mod points. Make all the ritual weapons specifically the gambit and crucible ones only progressiable/more progressiable through the higher dificult playlists as hearing 12 arbalests is annoying. Match making is herendous and there is zero reward for playing crucible as there is no way to obtain prisms or any other highly sought after materials. I've been trying to avoid pvp becuase of this and maybe some other changes could make pvp more enjoyable. Lets Make PVP great again. Love ya bungie :)
I had 14 valor resets last season and earned 140 enhancement cores from it XD
All snipers should 2 body. What they shouldnt do is 1 body you when you have 70% of your shield left.