The writing is on the wall for me that Destiny 2 has a end game issue. Now, yes there are many different types of end game activities that Destiny 2 will pout but the relevant ones that people will likely participate in once you hit 950 are limited. 1) Master Nightfalls This is probably the best content because it has incentive to keep playing and grinding for rewards of materials and high chances at exotics, but the argument can always be made they can be made better with updates to nightfalls with no exclusive weapons get some added to them to farm for or nightfall exclusive loot pool weapons. 2) The Raid I think GoS is fairly weak. A few weapons are passable but require top tier rolls to make them viable use in PvE which makes them unlikely to be cared about when many existing players had time to already own god rolled weapons. The armor has the potential for high stat rolls but they are both inconsistant, as well as give only very minor, almost unnoticable changes in gameplay when compared to other lower stat rolled armor. The encounters up until the final boss are also incredibly weak in design leading to teams speed running to the final boss in sub 20 minutes with no trouble even with newer players. 3) Master Nightmare Hunts Why do these exist? That's the question I asked myself as I did one of these. The only rewards for them are more eris items that no one cares about because you don't need to farm these hunts to get a crap ton of the materials to make the weapons you want from other easier activities. The only reward is the one time pinnacle per character per week and mods that just make doing that specific activity easier while no exclusive weapon rewards. Litteraly pointless content. 4) Dungeon The dungeon is great content that again, feels almost pointless. The fact that it relies on the eris gear instead of its own unique lootpool killed its longevity even with 1 exclusive item tied to it. 1 pinnacle masterwork isn't enough of an incentive when the Master Nightfalls exist. 2/4 of the end game pinnacle activities are incredibly weak either from a rewards or a design standpoint for keeping players interested for any length of time. Only one activity available in the end game has lasting significance but that might be fleeting as time goes on. We need a focused end game that has long lasting content to keep players engaged. Seasonal activities so far prove to me they aren't made for the end game but instead just a distraction activity for us to enjoy for maybe a week before ignoring it again. We need a focused team that will give us players on the side with the season pass a new activity or updates to the existing end game content that they need to keep the end game healthy. NO power cap increases is not the answer, there needs to be actual long lasting incentive and a decent challenge in those activities to keep players interested in coming back.
Thanks for the feedback. In terms of the Dungeon and Master Nightmare Hunts, what other rewards would you like to see from these activities? While they do not offer specific items, would the chase for higher stats or masterwork materials help in adding value?