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originally posted in: Arc Staff Blocking
12/2/2019 5:40:43 PM
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Do you have any videos showing the issue occurring? Would be more than happy to pass this along to the team.
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  • I've had this issue happen as well. Although if received a misadventure death after blocking and being shot with a spare rations. Not crying for a buff, just confused.

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  • If I go ahead and make a private game, and demonstrate this, would that work for you? I can get a buddy and show exactly what is happening with the Super. While blocking, it appears that you can take consistent damage from others. Heavy weapon rockets appear to ignite and explode, killing you due to misadventure. I’ll grab a clip later today if I can, if the different interactions with weapons.

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  • Shows a video banned for naming and shaming. Cozmo nah fam ill let it slide... this time.

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  • dmg is baiting lmao

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  • Please fix Sentinel melee hit detection in super. It takes 3 hits to down a guardian at times. We have only been asking since day 1.

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  • Warlock Melee Speed Slow Bungie: I sleep Sentinel Hit Detection Broken Bungie: I sleep Hunter Super slightly not working properly? Bungie: Hey Hey!! We'll fix that.

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  • If it hasn’t been fixed yet it never will.

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  • Yeah cause the idea of it happening isn't enough to provoke action.

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  • It is significantly easier to fix something if you know the circumstances causing it to happen. That's why they ask, not because they don't believe that they should take action.

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  • Why provoke action without proof?!? Lol..silly logic.

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  • O so when theres a hunter class problem it gets attention...but when Warlock transedence has not been fixed for 3 years and warlocks have been asking for a fix to this with Video evidence. We get ignored...Bungie Caters to the Hunter class .

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  • Its funny isnt it?

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  • So you just gonna ignore the fact that he also replied to [url=https://www.bungie.net/en/Forums/Post/254540237?sort=0&page=0]this thread[/url] about [i]warlock problems[/i]? Shut up.

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  • Does that change the fact that Warlock problems still go without being fixed?

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  • You mean like sentinel hit registration? Oh wait my bad that doesn't fit the narrative.

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  • The should definitely have been fixed long ago as well, that still doesn't mean that Warlock issues don't go unaddressed entirely.

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  • When I get back in town, I'll grab some more clips. It has been happening quite often since the super weakening patch. I'm sure I can get it to happen in a few matches to record.

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  • This sounds similar to Arc Blade having hit detection issues after its Armor stat was tuned down back in D1.

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  • I can make a montage of my arcstaff shield failing me if you want to see that

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  • Hitting your quota early this week eh?

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  • ROFLMAO - Good one

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  • it happens the same way as antaeus ward, specifically when looking downward at a slight angle while blocking almost like its reflecting into your feet. Its actually a pretty common glitch, common enough that i dont record when it happens to me

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  • https://gfycat.com/bonyskinnycollardlizard-destiny2 https://gfycat.com/impolitewhichbluewhale-destiny2 Both cases are a "misadventure" and in the second you can actually see the bullet bounce back into the user bypassing the guard and killing him.

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  • Edited by sammy-00193: 12/3/2019 6:31:49 AM
    Yeah first one you can't really see but a misadventure can only mean the shot reflected back into the player. Odd that it didn't disintegrate the player The second one you can clearly see the shot bounce off the right side of the guard, to the left killing the player(no disintegration again), bounce off the left wall and back to the right. It was as if the placement of the shot forced the gg shot to go to the left instead of straight towards where your reticule was pointing. I also saw a few misinformed posts replying to these videos so thought I would clear up the misconceptions as you should not spread wrong information 1: Golden Gun is NOT an AOE. It does NOT cause AOE or CHIP DAMAGE in any way shape or form. Golden Gun on both bottom and top tree are IMPACT DAMAGE only. 2: Arcstrider guard does NOT drain super based on damage. This is CLEARLY proven by the first video where the player lays four shots directly into the guard and the super bar drains normally. It does NOT work the same at a Sentinal shield. This is due to the fact that the guard unlike Sentinal drains twice as fast when you raise it. 3: The ONLY way to damage a Arcstrider guard is beam weapons, beam supers, aoe weapons, abilities, and supers. Golden Gun is under NO circumstances any of the above mentioned damage types which would not allow it to harm the user any capacity whatsoever unless there was a bug causing shots to hit the shield and reflect back into the user which would explain the misadventure as that implys self caused death and the enemy player on both occasions earned a kill showing a explosive symbol showing death by environment. Good videos. Didn't even know this was an issue

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  • Edited by mpuchar: 12/2/2019 8:02:35 PM
    You're right, you shouldn't have gotten killed by that gg shot. I still don't see why you felt the need to look up his stats and then call him out on it. That was super unnecessary. Also, it is very easy to hit 5500 this season with solo que and mm changes, (unlike previous seasons)

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