You need to note hunter's don't have consequences to in air firing when they jump, people found it out when they tried comparing icarus grip on classes at one point for in air firing.
So warlocks don't even get to have a positive point for in air play, you have to use your grenade to lessen the bad, not even neutralize it.
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Edited by Ericqs2: 11/30/2019 3:22:09 AMQuick note: After this we have to use a grenade to get air accuracy, but we cannot recharge it as before. On the current state we can get air accuracy by using OUR MELEE (That will give Mov speed, RELOAD SPEED too) AND we can RECHARGE THIS MELEE(6 air kills) TO GET AIR ACC WHENEVER WE WANT TO. I m really pissed off about this, and how they even dared to propose such a thing.
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Oh no I know thatm it's even worse removing a synergy, the worst part is the difference between a class not even using the ability doesn't face inaccuracies, yet warlocks need to consume an ability to even lessen the horrid effects in air.
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Titans have in-air shot issues as well...
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No i know that but empryean bellicose isn't in D2 rn, warlocks top tree is supposed to be the in air subclass though.
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I hardly run Warlock and Hunter so not the most knowledgeable on it. I can only speak from interacting with the other classes. I'm just saying Titans and Warlocks need love in that department even if it's moreso for Warlocks(at least with the Dawnblade subclass).