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Destiny 2

Discuss all things Destiny 2.
Edited by JadeRabbitEmperor: 11/18/2019 5:20:29 AM
30

High Impact Reserves, The perk you didn't know was secretly good! And i have the numbers to prove it!

So I recently picked up a Breytech Werewolf AR with Dynamic-Sway Reduction and High-Impact Reserves. I sighed and went to scrape it but I stopped short realizing the two perks had some synergy as they both proked once the Magazine gets to 50%. So I started testing it out to see if it was any good for PvE. As I played I kinda fell in love with the ugly little thing you seemingly can't use a shader on like you can a paper bag on your ugly friends face. The ugly just burns through ... Anyway, I started to take note of the Dps values and got curious, what exactly are the Dps values for this perk? I looked on YouTube, Reddit, Destiny Wiki, and nothing. Abolsulty no one talks about this perk. So I had to do the leg work myself. So I picked out as many different guns with this perk as I could find in my vault. A Scout, Fusion, Sniper, Pulse, and the Auto Rifle Werewolf. With that, I figured I had a large enough testing sample for my experiments and began. Now a few notes before we go any further. #1, I'm no math expert so I had my wife write the numbers that came up on-screen and double-check my work with an on-line calculator. #2, I only took 1 shot at a time, taking a screenshot of each damage value as it came up to confirm each value was correct. #3, I was only able to test for PvE as I don't have a Mic so I can't test for PvP values sadly but we can be 100% sure those values will be different. #4, I only used Body-shot values as I wanted the Baseline Dps of the Gun without any Crit modifiers. And so I began with the gun that started it all, the Werewolf. [b]Breytech Werewolf (Auto Rifle) 40 round mag[/b] [u]Shots #1-19: 473 = Baseline Dps[/u] Shots #20-21: 530 +12.05% Shots #22-26: 531 +12.26% Shot #27: 541 +14.37% Shot #28: 542 +14.58% Shot #29: 543 +14.79% Shot #30: 544 +15.01% Shot #31: 555 +17.33% Shot #32: 556 +17.54% Shot #33: 568 +20.08% Shot #34: 570 +20.50% Shot #35: 582 +23.04% Shots #36-40: 595 +25.79% Nothing overly intersting to say about this. The gun did exactly as i expacted. [b]The Long Goodbye ( Sniper ) 4 round mag[/b] [u]Shot #1 4274 = Baseline Dps[/u] Shot #2 4801 +12.33% Shot #3 5375 +25.76% Shot #4 5375 +25.76% So here's where things started to get interesting. Rather than the perk activating at the 3rd shot, it activated on the second shot and this made me wonder if the mag size had something to do with when the perk would activate. So I run this test again. This time with a Back-Up Mag Mod, +1 round. Shot #1-2: 4274 Shot #3: 4907 +14.81% Shot #4: 5375 +25.76% Shot #5: 5375 +25.76% Sure enough, it took an extra shot before the perk activated BUT now it did more damage on the first shot with the perk activated when the second two shots did the same dps. So now I wanted to see how the perk functioned with a slightly larger mag. [b]Does Not Compute ( Scout ) 12 round mag[/b] [u]Shots #1-5: 1182 = Baseline Dps[/u] Shot #6: 1326 +12.18% Shot #7: 1327 +12.26% Shot #8: 1355 +14.63% Shot #9: 1389 +17.51% Shot #10: 1457 +23.26% Shot #11: 1486 +25.71% Shot #12: 1586 +34.17% Now I know that +34.17% on the final shot stands out. I called it a fluke for well over 30 minutes and ran the test around 5 more times to make 100% sure nothing else was activating that could change the values. In the last two tests, the perk capped at 25.7X% more damage. And I honestly have no clue why or how this is happening. Again, I can only assume it has something to do with the mag size. Also, noting that again the perk activated 1 shot sooner than expected. By all accounts, it should have activated on the 7th shot and not the 6th. So now I got seriously curious and went into burst weapon testing. [b]Eyestein-D ( Pulse Rifle) 30 round mag, 3 projectiles per shot[/b] [u]Burst #1-4 499 x3 hits per burst = Baseline Dps[/u] Burst #5: x2 Bullets 499 x1 Bullet 559 +12.02% Burst #6: x2 Bullets 559 +12.02% x1 Bullet 560 +12.22% Burst #7: x2 Bullets 560 +12.22% x1 Bullet 571 +14.42% Burst #8: x1 Bullet 571 +14.42% x1 Bullet 573 +14.82% x1 Bullet 587 +17.63% Burst #9: x1 Bullet 587 +17.63% x1 Bullet 599 +20.04% x1 Bullet 627 +25.65% Burst #10: x3 Bullets 627+25.65% So this was another unexpected result. Each bullet, as it left the chamber had a different damage value capping again at +25%. Id came too far now not to test to the last gun in my vault with the perk but I knew this was going to be the hardest and most insane one out of the bunch. [b]The Wizended Rebuke ( Fusion Rifle) 5 round mag, 7 projectiles per shot[/b] [u]Burst #1-2 2773 x7 hits per burst = Baseline Dps[/u] Burst #3 x4 Bullets 2773 x1 Bullet 3109 +12.11% x1 Bullet 3110 +12.15% x1 Bullet 3111 +12.18% Burst #4 x1 Bullet 3111 +12.18% x1 Bullet 3112 +12.22% x1 Bullet 3115 +12.33% x1 Bullet 3174 +14.46% x1 Bullet 3179 +14.64% x1 Bullet 3189 +15.00% x1 Bullet 3260 +17.56% Burst #5 x1 Bullet 3260 +17.56% x1 Bullet 3329 +20.05% x1 Bullet 3345 +20.62% x1 Bullet 3419 +23.29% x1 Bullet 3486 +25.71% x1 Bullet 3486 +25.71% x1 Bullet 3486 +25.71% So this test proved somethings to me. #1, the mag sized plays a role in when the perk will activate. If the mag is 5 of higher it takes at least 2 shots before it will activate meaning in theory, if a Fusion has this perk and a 4 shot mag the perk should activate on the 2nd shot rather then the 3rd as the perk description implies. Ill be tested this gun again with a Back-up Mag Mod tomorrow. #2, There is a sweet spot for Mag size. As we saw with the BreyTech Werewolf if the mag is too large it takes to long to activate and losses overall value, but also if the mag is small enough it can activate 1 shot sooner as we see with The Long Goodbye. And in theory, if the mag size is just right such as in the case of Does Not Complete, it can activate early, while still having enough shots in the mag to go above that +25.7X% soft cap we see with all the other guns. #3 Burst weapons, namely Shotguns and Fusion rifles will benefit from this perk the most as they'll deal the most constant dps in both PvE and PvP.

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