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11/17/2019 10:42:07 PM
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You do realize that we do have recoil, we only have more recoil control because we use a mouse. It's that simple, and if you're not playing on m&k yourself but on PC with a controller you're putting yourself at a disadvantage and deserve the recoil bounce you get from using sticks to control a crosshair.
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    You do realize that hundreds of tests have been done that prove your first statement as false? M&K literally has less recoil than console. Like, a lot less.

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  • Yeah, sorry I don't believe you one bit, you have no evidence to back your claim and no facts therefore. Sorry but again, if you're playing with a controller on pc you deserve that. If you're playing on console, then why the hell do you care? It has 0 effect on you in that case.

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  • Edited by Wes: 11/17/2019 11:58:26 PM
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    https://youtu.be/S-0B0BnNI6o Same weapon. Controller vs M&K. Same settings both time. He also demonstrates how FOV doesn't change the amount of recoil, just it's visual appearance. M&K literally has AT LEAST 40-50% less recoil than controller AND console. And there is no attempt at controlling the recoil either. Then go do your own test on console and guess what? Console recoil matches the controller recoil on PC when console settings are applied. M&K has significantly less recoil than it's controller/console counterpart. That's a fact. And why do I care? The sandboxes are entirely different and it honestly makes the game feel like an entirely different one depending what you're playing on. Sandbox changes would be more efficient, PvE races would maybe result in more than 2 console teams beating the raid on day one, and even the potential for crossplay would be greater if the sandboxes between the two platforms were the same. Long story short, two conflicting sandboxes when lumped together results in two sandboxes that can NEVER be balanced in any game mode, PvE and PvP.

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