How in hell is heavy ammo spawning in the first 30 seconds of a round in Survival a good thing?
This is what an average round goes like:
Spawn run straight to where heavy spawns and control it, take heavy and punish the other team. Seriously?
Yes I understand "It speeds up the rounds so they don't last forever" but 30 seconds is way too early. Heavy should be a last resort to keep the games flowing, perhaps in the last 30 seconds or something. Countless times I've had dumb teammates who don't fight for heavy and end up losing a round due to 1 person on the enemy team constantly picking up heavy and "outgunning" everyone.
30 seconds is way too early to spawn when the round has just started and most lives are up instead of a finisher to the round.
TLDR - Heavy spawns way too early and should be adjusted to spawn at the end of the round to end dead locks
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Edited by Pilcrow: 10/27/2019 3:44:29 PMHeavy shouldn't even be in comp. How is heavy a skill? I can shoot a truth rocket across the map and kill someone. That's not highly skilled, that's just good tracking. What I really hate too, is being killed by a machine gun instantly across the map. But when I am 15 feet from the person, they slide shotgun kill me. Another thing that is stupid. It takes two dawn blades to kill a hunter or titan in their super. It takes one dawn blade to kill a stormcaller in their super. It takes one hammer or blade strike from a hunter to kill a warlock in their super. The balance in this game is terrible. Another thing I learned, and most of you titans will do this now. But on certain maps, if your titan is leveled up right, he can get high enough where he can float at the top of the map and stay there for 10-15 seconds. Some can even get on ledges and hide above everyone else. The cheap shit I've seen lately.