How in hell is heavy ammo spawning in the first 30 seconds of a round in Survival a good thing? This is what an average round goes like: Spawn run straight to where heavy spawns and control it, take heavy and punish the other team. Seriously? Yes I understand "It speeds up the rounds so they don't last forever" but 30 seconds is way too early. Heavy should be a last resort to keep the games flowing, perhaps in the last 30 seconds or something. Countless times I've had dumb teammates who don't fight for heavy and end up losing a round due to 1 person on the enemy team constantly picking up heavy and "outgunning" everyone. 30 seconds is way too early to spawn when the round has just started and most lives are up instead of a finisher to the round. TLDR - Heavy spawns way too early and should be adjusted to spawn at the end of the round to end dead locks
Edited by Jiggyfly1701: 10/28/2019 4:32:41 PMI would be fine with heavy being 1-2 rounds per game. I believe the intention was to create an incentive for people to move and to stop a sniper pick camping meta (and snipers in high level comp, even on console, are kind of out of control already). The problem is that not all maps are created equal or balanced when it comes to heavy ammo. Some spawns are better than others on certain maps. In a way, the current system still encourages camping. But this time next to a purple box of destruction. The fix is to tune heavy ammo so you get less ammo (again) and to make it spawn at maximum 1 time per round. If you have long rounds you can see heavy twice, which is kind of stupid and takes any tension out of overtime flag captures. Machine guns should give enough ammo for 2 kills. I believe hammerhead gives 42 right now? Way too much. Truth gives 2 rockets. I think it should be reduced to 1. Exotic heavies in general are somewhat of an issue, but if wardcliff coil only gets 1, the same should apply to truth. You can either have super good tracking, or a big AoE. One or the other. As far as other heavies: I think most of them are fine. They give about enough to make a difference in a match (apart from swords, because you know, it’s a sword) but not totally turn a match around.